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Marchello

4/4/2005 8:58:00 PM

úÄÒÁ×ÓÔ×ÕÊÔÅ.
÷ÏÔ ÍÏÖÅÔ ËÔÏ ÚÁÎÉÍÁÌÓÑ/ÓÔÁÌËÉ×ÁÌÓÑ Ó ÓÁÂÖÅ×ÏÊ ÛÔÕËÏÊ.
óÏÂÓÔ×ÅÎÎÏ ÐÒÏÂÌÅÍÁ ×ÏÔ × ÞÅÍ:
ëÏÇÄÁ ÒÅÎÄÅÒÉÔÓÑ Light Map Ó ×ËÌÀÞÅÎÎÏÊ ÆÉÌØÔÒÁÃÉÅÊ,
ÔÏ ÂÌÁÇÏÄÏÒÑ ÜÔÏÊ ÆÉÌØÔÒÁÃÉÉ ËÒÁÑ ËÁÒÔÙ ÒÁÚÍÙ×ÁÀÔÓÑ É ÎÁ ÓÔÙËÁÈ
ÓÔÅÎ/ÐÏÔÏÌËÏ×/ÐÏÌÏ×/Ô.Ä. ÍÏÖÎÏ ×ÉÄÅÔØ ÎÅÎÕÖÎÙÅ ÐÏÌÏÓÙ.
(ÍÅÔÏÄÙ ÆÉÌØÔÒÁÃÉÉ ÐÅÒÅÐÒÏÂÏ×ÁÌ ×ÓÅ).
á ÅÓÌÉ ÆÉÌØÔÒÁÃÉÀ ÏÔËÌÀÞÉÔØ - ÔÏ Light Map ÌÏÖÉÔÓÑ Ë×ÁÄÒÁÔÉËÁÍÉ.
ëÁË ÏÔ ÜÔÏÇÏ ÉÚÂÁ×ÌÑÔØÓÑ ?

(ÇÒÁÆ. API - ÎÅ ×ÁÖÎÏ, ×ÙÓÌÕÛÁÀ ÌÀÂÙÅ ÐÒÅÄÌÏÖÅÎÉÑ).

screen shot ÌÅÖÉÔ ÎÁ ftp://rtf-15/incoming/LM/


5 Answers

AxA

4/5/2005 9:04:00 AM

0

íÏÖÌÉ×Ï ÓÐÒÏÂÕÊ ÀÚÁÔÉ border ÐÒÉ ÓÔ×ÏÒÅÎΦ ÔÅËÓÔÕÒ. úÁÐÏ×ÎÀÊ ÍÅÖÕ ÔÁË ÝÏÂ
×ÏÎÁ ͦÓÔÉÌÁ ÓÁÍÐÌÉ ¦Ú ËÒÁÑ ÓÕÓ¦ÄÎØϧ ÔÅËÓÔÕÒÉ.

Roman E. Marchenko

4/5/2005 10:25:00 AM

0

AxA <axa@ussr.ntu-kpi.kiev.ua> wrote:
> iIOIE?I O?OIAOE AUAOE border ?OE OO?IOAII¦ OAEOOOO. uA?I?IAE IAOO OAE YIA
> ?IIA I¦OOEIA OAI?IE ¦U EOAN OOO¦AIOI OAEOOOOE.
&#247;OA IAIIICI ?OIYA. iAAI EO?IIOUI?AOO CLAMP OAOEI AIN IAOIAA OAUOU?A OAEOOOOU.
(&#247; D3D ?EOAOO ?OI Texture Address Mode, ? OGL - Texture Wrap Modes, ?OIEO
3.8.7 I?AIOIOIIE O?AEE).

?OEIAO D3D:
m_Device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADRESS_CLAMP);
m_Device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADRESS_CLAMP);

?OEIAO OpenGL:
glTexParameterf(GL_TEXTURE2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

--
o O?AOAIEAI, oIIAI iAO?AIEI
mailto: vortex ''at'' library.ntu-kpi.kiev.ua

Marchello

4/5/2005 2:36:00 PM

0

> &#240;&#210;&#201;&#205;&#197;&#210; D3D:
> m_Device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADRESS_CLAMP);
> m_Device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADRESS_CLAMP);

&#228;&#193; &#196;&#197;&#202;&#211;&#212;&#215;&#201;&#212;&#197;&#204;&#216;&#206;&#207; &#208;&#207;&#205;&#207;&#199;&#204;&#207;, &#211;&#208;&#193;&#211;&#201;&#194;&#207;.
&#238;&#207; &#220;&#212;&#207; &#215; DirectX 9.0, &#193; &#215; &#215;&#207;&#211;&#216;&#205;&#207;&#205; &#212;&#193;&#205; &#222;&#197;&#210;&#197;&#218; SetTextureStageState(...), &#206;&#207;
&#208;&#193;&#210;&#193;&#205;&#197;&#212;&#210;&#217; &#208;&#210;&#201;&#205;&#197;&#210;&#206;&#207; &#212;&#197; &#214;&#197;.

Marchello

4/5/2005 8:08:00 PM

0

> m_Device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADRESS_CLAMP);
> m_Device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADRESS_CLAMP);

îÕ ÔÕÔ ÅÝÅ ×ÓÔÒÅÞÎÙÊ ×ÏÐÒÏÓ.
üÔÏ ×ÓÅ ÒÁÂÏÔÁÅÔ ÅÓÌÉ Light Map - ÏÄÎÁ ÔÅËÓÔÕÒÁ ÎÁ ÐÏÌÉÇÏÎ,
ÉÌÉ ÞÔÏ-ÔÏ ×ÒÏÄÅ ÔÏÇÏ.
á ÅÓÌÉ Õ ÍÅÎÑ ×ÓÅ ÌÁÊÔ ÐÜÐÙ ÚÁÐÁËÏ×ÁÎÙ × ÏÄÎÕ ÔÅËÓÔÕÒÕ ?
ôÕÔ ÕÖÅ ÔÁËÏÅ ÎÅ ×ÙÊÄÅÔ.

Roman E. Marchenko

4/6/2005 12:09:00 PM

0

Marchello <marchello@rtf-15.ntu-kpi.kiev.ua> wrote:
> a AOIE O IAIN ?OA IAEO ?U?U UA?AEI?AIU ? IAIO OAEOOOOO ?
aAIAE AIOAAOU, EAE ?IAOEAUAI OI?AOEY AxA.

--
o O?AOAIEAI, oIIAI iAO?AIEI
mailto: vortex 'at' library.ntu-kpi.kiev.ua