David Fisher
12/5/2007 7:00:00 PM
<stuart@animats.net> wrote in message
news:ab956dd7-b730-4a24-9164-02c8023550d0@e23g2000prf.googlegroups.com...
>
>> * A story-oriented game would need to have an interesting setting,
>
> This is something I am struggling with at the moment. I am
> about to start writing a new game, and although I have chosen
> an interesting setting it is one that I don't have any personal
> experience with. This of course means that it will all come
> down to how well I do my research. I'm still in two minds
> though: do something interesting from research or write about
> something more everyday and draw on intimate personal
> experience...
For me, I wouldn't be too worried about minor factual inaccuracies in an
unusual setting .. only if it was something glaringly obvious, like pygmies
living in Australia (featured in a Bugs Bunny cartoon once :-) ).
I would probably enjoy an interesting setting with minor inaccuracies more
than a mundane one that was 100% correct, come to think of it. (Not that
your personal experiences are necessarily mundane ...)
Now I'm curious about your setting! But perhaps that would be giving too
much away ...
David Fisher