Alex
10/12/2008 3:21:00 PM
On 10?12?, ??11?03?, npan...@gmail.com wrote:
> On Oct 11, 4:41 pm, npan...@gmail.com wrote:
>
>
>
>
>
> > On Oct 11, 3:20 pm, Kai-Uwe Bux <jkherci...@gmx.net> wrote:
>
> > > npan...@gmail.com wrote:
> > > > template <int I>
> > > > class Item
> > > > {
> > > > int X() { /*do default */ }
> > > > }
>
> > > > template <>
> > > > class Item<0>
> > > > {
> > > > int X() { /* do something special */ }
> > > > };
>
> > > > template <int N>
> > > > class Array
> > > > {
> > > > // The following obviously won't work
> > > > // How do I push this type of initialization to compile time???
> > > > Array()
> > > > {
> > > > for(int i=0; i<N; i++)
> > > > {
> > > > data[i] = Item<i>();
> > > > }
> > > > }
>
> > > > Item data[N];
> > > > }
>
> > > > int main()
> > > > {
> > > > Array<5> items;
> > > > /* do stuff with items */
> > > > return 0;
> > > > }
>
> > > Based on your code:
>
> > > template <int I>
> > > struct Item {
>
> > > static
> > > void put ( int* where ) {
> > > Item<I-1>::put( where );
> > > where[I] = Item<I>::X();
> > > }
>
> > > static
> > > int X() {
> > > return ( Item<I-1>::X() + Item<I-2>::X() );
> > > }
>
> > > };
>
> > > template <>
> > > struct Item<0> {
>
> > > static
> > > void put ( int* where ) {
> > > where[0] = Item<0>::X();
> > > }
>
> > > static
> > > int X() {
> > > return ( 1 );
> > > }
>
> > > };
>
> > > template <>
> > > struct Item<1> {
>
> > > static
> > > void put ( int* where ) {
> > > where[0] = Item<0>::X();
> > > where[1] = Item<1>::X();
> > > }
>
> > > static
> > > int X() {
> > > return ( 1 );
> > > }
>
> > > };
>
> > > template < int N >
> > > struct Array {
>
> > > Array() {
> > > Item<N-1>::put( data );
> > > }
>
> > > int data[N];
>
> > > };
>
> > > #include <iostream>
> > > #include <ostream>
> > > #include <iterator>
> > > #include <algorithm>
>
> > > int main()
> > > {
> > > Array<5> items;
> > > std::copy( items.data, items.data+5,
> > > std::ostream_iterator<int>( std::cout, "\n" ) );
> > > /* do stuff with items */
> > > return 0;
>
> > > }
>
> > > Note, however, that the computation is not really done at compile time since
> > > the static functions are executed at runtime. The following fixes at least
> > > that:
>
> > > template <int I>
> > > struct Item {
>
> > > static
> > > void put ( int* where ) {
> > > Item<I-1>::put( where );
> > > where[I] = Item<I>::value;
> > > }
>
> > > static int const value =
> > > Item<I-1>::value + Item<I-2>::value;
>
> > > };
>
> > > template <>
> > > struct Item<0> {
>
> > > static
> > > void put ( int* where ) {
> > > where[0] = Item<0>::value;
> > > }
>
> > > static int const value = 1;
>
> > > };
>
> > > template <>
> > > struct Item<1> {
>
> > > static
> > > void put ( int* where ) {
> > > where[0] = Item<0>::value;
> > > where[1] = Item<1>::value;
> > > }
>
> > > static int const value = 1;
>
> > > };
>
> > > template < int N >
> > > struct Array {
>
> > > Array() {
> > > Item<N-1>::put( data );
> > > }
>
> > > int data[N];
>
> > > };
>
> > > #include <iostream>
> > > #include <ostream>
> > > #include <iterator>
> > > #include <algorithm>
>
> > > int main()
> > > {
> > > Array<5> items;
> > > std::copy( items.data, items.data+5,
> > > std::ostream_iterator<int>( std::cout, "\n" ) );
> > > /* do stuff with items */
> > > return 0;
>
> > > }
>
> > > The array itself is populated at runtime in the constructor of Array. I
> > > don't see a way to push that into compile time.
>
> > > Best
>
> > > Kai-Uwe Bux
>
> > Alright, so I'm getting a little closer and now I've at least got code
> > that compiles
>
> > struct Bar
> > {
> > int X() { return -1; }
>
> > };
>
> > template <int I>
> > struct Foo : Bar {};
>
> > template <>
> > struct Foo<0>
> > {
> > int X() { return 0; }
>
> > }
>
> > template <int N>
> > class Array
> > {
> > Bar data[N];
>
> > }
>
> > int main()
> > {
> > // Now I need to figure out how doing this ...
> > Array<3> array1;
>
> > // ... can essentially result in this
> > Bar array2[3] = {Foo<0>(), Foo<1>(), Foo<2>()};
>
> > }
>
> So after more experimentation and testing I've got this working and
> the solution is pretty straight forward
>
> struct Bar
> {
> virtual int X() { return -1; }
>
> };
>
> template <int I>
> struct Foo : Bar
> {
> virtual int X() { return I; }
>
> };
>
> template <>
> struct Foo<0> : Bar
> {
> virtual int X() { return 50; }
>
> };
>
> template <int N>
> class Array
> {
> public:
> Array() { Init(m_data); }
>
> Bar* operator[] (int i) { return m_data[i]; }
>
> protected:
> friend class Array<N+1>;
>
> // Recursively initialize our array
> static void Init(Bar** data)
> {
> data[N] = new Foo<N>();
> Array<N-1>::Init(data);
> }
>
> Bar* m_data[N+1];
>
> };
>
> template <>
> class Array<0>
> {
> protected:
> friend class Array<1>;
>
> // Stop the recursion
> static void Init(Bar** data)
> {
> data[0] = new Foo<0>();
> }
>
> };
>
> int main()
> {
> Array<3> array;
> for (int i=0; i <= 3; i++)
> {
> printf("value: %d\n", array[i]->X());
> }
>
> }
>
> value: 50
> value: 1
> value: 2
> value: 3- ??????? -
>
> - ??????? -
Be more correct ,you should wirte as following
////////////
template <int I>
struct Foo : public Bar
{
virtual int X() { return I; }
};
template <>
struct Foo<0> : public Bar
{
virtual int X() { return 50; }
};
////////////