[lnkForumImage]
TotalShareware - Download Free Software

Confronta i prezzi di migliaia di prodotti.
Asp Forum
 Home | Login | Register | Search 


 

Forums >

comp.lang.ruby

Beginner Help -- Txt game

Jonathon Hartoon

1/7/2009 10:00:00 PM

Last time I posted here I was delightfully surprised at the
assistance I got. I made a text game on my TI-83+ in high school and
figured it would be a good learning experience to recreate that in ruby.
I figured I could expand quite a bit from a calculator. I own both
"Programming Ruby: From Beginner to Professional" and the Pickaxe. I've
reached a point where things are just way to messy and decided I was
going to redo the whole thing. Problem is I cant really find a better
way to do it. I am hoping to get some suggestions on general technique
as well. I really need to find some sort of guide about commenting to,
as you can tell.

Thanks,

Jon

Attachments:
http://www.ruby-...attachment/3134/Gl...

--
Posted via http://www.ruby-....

1 Answer

aldric[removeme]

1/8/2009 2:28:00 PM

0

Jonathon Hartoon wrote:
> Last time I posted here I was delightfully surprised at the
> assistance I got. I made a text game on my TI-83+ in high school and
> figured it would be a good learning experience to recreate that in ruby.
> I figured I could expand quite a bit from a calculator. I own both
> "Programming Ruby: From Beginner to Professional" and the Pickaxe. I've
> reached a point where things are just way to messy and decided I was
> going to redo the whole thing. Problem is I cant really find a better
> way to do it. I am hoping to get some suggestions on general technique
> as well. I really need to find some sort of guide about commenting to,
> as you can tell.
>
> Thanks,
>
> Jon
>
> Attachments:
> http://www.ruby-forum.com/attachment/3134/Gl...
>
>
It doesn't look too bad from my point of view (but I've only been coding
in Ruby for a few months). Only problem with it, well, is the one you're
having - it only works exactly the way it's coded. I can't figure out
why you have methods for every menu option instead of just having one
method "menu" and a case statement in it. I do like your 'input' method
though :)
Make configuration files with the various scenes and monsters and load
from there instead - make it YAML if you want, load it all up and then
pick a random monster.. ?
HTH,

--Aldric