Chris M. Thomasson
12/15/2014 9:58:00 PM
> "James Van Buskirk" wrote in message news:m6i1to$eq5$1@dont-email.me...
> > "Chris M. Thomasson" wrote in message
> > news:m6g64k$8o9$1@speranza.aioe.org...
> > "Chris M. Thomasson" wrote in message
> > > news:m6b8u1$pjk$1@speranza.aioe.org...
> > > FWIW, here is a crude animated GPU-based tour of Julia set around
> > > the main cardioid of the Mandelbrot set.
> > [...]
> > Thank you all for the very kind comments! I still have a
> > lot of work to do on this. For instance, I need to add a
> > "throttle" because some people have told me that it runs
> > a bit too fast on their high-end graphics cards.
> Also it has to detect window size and fill the graphics
> window it's being drawn in, maybe disable scaling if in
> full screen mode. Works MSIE 11.
I agree, and thank you for giving it a try James! However,
I must say that I am a bit worried that a User just might not
have a GPU that is "up to par" wrt the size of their "viewport"
and end up destroying any peformance they may have had at
the smaller size...
Humm... You can set this manually right now by saving
the HTML locally, then edit it using your favorite text
editor. Just open the HTML, and search for the text
"prv_resize_canvas" without the quotes, and manually
change the dimensions; they are hardcoded at 1024x1024
now. I can make it an "automatic" process, but am a little
afraid!
;^o
FWIW, I recently witnessed this running on a friends computer
equipped with a very nice NIVIDA graphics card, and it almost
runs a little too fast for my eye! So, this would work nicely there,
but perhaps not everywhere.
Humm...
I have a lot to ponder here!
:^)