somedeepblue
6/5/2014 2:57:00 PM
Am Freitag, 30. Mai 2014 01:08:35 UTC+2 schrieb cor...@ultimainfo.net:
> On Thursday, May 29, 2014 1:11:50 AM UTC+12, somede...@gmail.com wrote:
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> > Hi everybody,
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> > as the gameplay FAQ states there is no normal way to solve this quest. But it also explains that "normal" means "i.e. without cheating".
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> > What I do not find any trace of is: how can I solve the side quest WITH cheating?
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> > Does anyone know what flags to set where or what to do else to being able to solve the quest?
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> To solve the quest within the game is sadly impossible. The conversation scripts just don't exist AFAIK. The best you can do in U6 is use the flag settings to find out the name of the anonymous fighter who lives between Skara Brae and Britain. Given his name (Michael) you can find out a bit more about him from the people of Skara Brae. You still won't get any actual proof about the murder or be able to resolve anything with the NPCs.
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> Unfortunately the actual resolution is in U7, the next game. Talking to the folks in Skara Brae in that game, you learn that it was Michael who murdered Quenton, and he was eventually convicted and executed for the crime.
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> Paulon Dragon.
Hi Paulon,
thanks for taking the time to answer.
I was asking for the "cheat" to solve the quest as this probably would have enabled me to implement some flag to set while translating the Conversations of UVI to German and hereby create a "patch" for this quest. Perhaps something like
this in Quentons convo:
if (obj_in_party(58,72) > 0) { //checks for Seance spell
JUMP L2; //goto new-to-create-normal convo block
} else {
JUMP L1; //goto finger pointing convo block
}
But it looks like this is simply impossbile, too bad :-)
Something else struck me though, when you said, the convo scripts simply don't exist....
Do I understand it correctly, that all the finger pointing Quenton does, is conversation you have with him, WITHOUT Seance? AKA. "normal" chit chat, and that he would have been able to answer "understandably" (verbally) within a Seance?
Background is the Remake of UVI: Ultima 6 Project does feature a Seance with Quenton making the quest solvable...but the way they did is, that Quenton does not react at all when NOT in a Seance, and he answers with the original "finger pointing" routines IN a Seance.
Hope, that wasn't too confusing ;-)