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comp.lang.ruby

Handling data in games done in Ruby

J. Cooper

2/5/2008 6:33:00 AM

For those of you who write games in Ruby, what is your preferred method
of accessing data? Dialog, monster stats, what have you.

I'm doing a final fantasy clone as a little learning project and I'm
curious.

I suppose either online or offline methods would work; offhand I'd say
I'd prefer not having to access a non-local database.

Thanks!
--
Posted via http://www.ruby-....

2 Answers

Serg Koren

2/5/2008 1:55:00 PM

0

I'm playing with sqlite3-ruby. Also XML might be good.

On Feb 5, 2008, at 1:32 AM, J. Cooper wrote:

> For those of you who write games in Ruby, what is your preferred
> method
> of accessing data? Dialog, monster stats, what have you.
>
> I'm doing a final fantasy clone as a little learning project and I'm
> curious.
>
> I suppose either online or offline methods would work; offhand I'd say
> I'd prefer not having to access a non-local database.
>
> Thanks!
> --
> Posted via http://www.ruby-....
>


Jason Roelofs

2/5/2008 2:07:00 PM

0

To start, definitely go with YAML. Any actual database really is
overkill IMO until you're dealing with multiplayer and lots of
generated information that needs to be saved.

Jason

On Feb 5, 2008 8:55 AM, Serg Koren <skoren@comcast.net> wrote:
> I'm playing with sqlite3-ruby. Also XML might be good.
>
>
> On Feb 5, 2008, at 1:32 AM, J. Cooper wrote:
>
> > For those of you who write games in Ruby, what is your preferred
> > method
> > of accessing data? Dialog, monster stats, what have you.
> >
> > I'm doing a final fantasy clone as a little learning project and I'm
> > curious.
> >
> > I suppose either online or offline methods would work; offhand I'd say
> > I'd prefer not having to access a non-local database.
> >
> > Thanks!
> > --
> > Posted via http://www.ruby-....
> >
>
>
>