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Ruby for game programming

t3chn0n3rd

2/3/2008 2:05:00 PM

Is anyone using Ruby for game programming?

16 Answers

James Gray

2/3/2008 2:38:00 PM

0

On Feb 3, 2008, at 8:04 AM, t3chn0n3rd wrote:

> Is anyone using Ruby for game programming?

I have used Ruby for game programming multiple times.

To clarify though, I build turn-based strategy games that don't have
very complex needs. I don't do any realtime rendering or 3D graphics.

For my needs, Ruby is excellent. I can speak for the other cases
though.

James Edward Gray II

Jari Williamsson

2/3/2008 4:51:00 PM

0

t3chn0n3rd wrote:
> Is anyone using Ruby for game programming?

For 2D game development:
http://code.google.c...


Best regards,

Jari Williamsson

Matthew Moss

2/3/2008 5:27:00 PM

0

> To clarify though, I build turn-based strategy games that don't have =A0
> very complex needs. =A0I don't do any realtime rendering or 3D graphics.

What games, James? I like TBS. =3D)


netghost

2/3/2008 8:55:00 PM

0

Absolutely, if you're interested in 2d game programming, check out
libraries like Gosu
http://code.google.c...
If you want to do 3d programming, take a look at Shattered Ruby, I
think there are also Ogre3D bindings for ruby as well.

Current implementations of Ruby aren't exactly the fastest, but
they're great for getting started.

On Feb 3, 6:04 am, t3chn0n3rd <darrin_al...@japan.com> wrote:
> Is anyone using Ruby for game programming?

markonlinux

2/3/2008 9:38:00 PM

0

Hi,


On Feb 4, 1:04 am, t3chn0n3rd <darrin_al...@japan.com> wrote:
> Is anyone using Ruby for game programming?

No experience myself but this might help:
http://rubyconf2007.confreaks.com/d1t2p2_building_games_with...


cheers,


--
Mark

James Britt

2/4/2008 1:28:00 AM

0

t3chn0n3rd wrote:
> Is anyone using Ruby for game programming?
>
>
>


http://www.railgune...


--
James Britt

"Hackers will be expelled"
- The Breakfast Club (1985)

James Gray

2/4/2008 3:46:00 AM

0

On Feb 3, 2008, at 11:26 AM, Matthew Moss wrote:

>> To clarify though, I build turn-based strategy games that don't have
>> very complex needs. I don't do any realtime rendering or 3D
>> graphics.
>
> What games, James? I like TBS. =)

I've made a couple of little projects in the past that some friends of
mine have played around with. Nothing big or public so far.

However, I do have a turn-based strategy game in development now that
is intended for public release. I need probably a few more months
before it will be fully ready to show, but it's moving along.

My game is one of the primary reasons I decided it was time to let
Ruby Quiz move on. I want to give myself the time to finish it up
right.

James Edward Gray II


Philipp Hofmann

2/4/2008 3:46:00 AM

0

On Mon, Feb 04, 2008 at 02:26:57AM +0900, Matthew Moss wrote:
> > To clarify though, I build turn-based strategy games that don't have  
> > very complex needs.  I don't do any realtime rendering or 3D graphics.
>
> What games, James? I like TBS. =)

me too! is there a ruby tbs interest group?


Joseph Lenton

2/4/2008 8:41:00 AM

0

t3chn0n3rd wrote:
> Is anyone using Ruby for game programming?

I made this game in Ruby:
http://www.socoder.net/index.php?sho...

I've tried to make others too, and I do love programming in Ruby, but
it's just too slow. I've made some things which will run perfectly fine
in say C#, but terribly slow in Ruby. Personally I wouldn't recommend
using Ruby.

I used OpenGL to the graphics for my game above, but when I've used it I
have really liked Rubygame:
http://sourceforge.net/projects...
--
Posted via http://www.ruby-....

Jesús Gabriel y Galán

2/4/2008 8:45:00 AM

0

On Feb 4, 2008 4:46 AM, James Gray <james@grayproductions.net> wrote:
>
> On Feb 3, 2008, at 11:26 AM, Matthew Moss wrote:
>
> >> To clarify though, I build turn-based strategy games that don't have
> >> very complex needs. I don't do any realtime rendering or 3D
> >> graphics.
> >
> > What games, James? I like TBS. =)
>
> I've made a couple of little projects in the past that some friends of
> mine have played around with. Nothing big or public so far.
>
> However, I do have a turn-based strategy game in development now that
> is intended for public release.

One of my plans has always been to build online turn based strategy games,
but I never have the time to do so properly. I mean not developing the games
per se, but just taking board games and making an online site to play them.
Right now I have nearly finished an Alhambra
(http://www.boardgamegeek.com...)
implementation, but just the engine with a CLI. My plan was to develop some
simple games like that one or Citadels (http://www.boardgamegeek.co...)
and based on that experience, then build a framework to develop online games
easily.

I was also developing a Diplomacy Adjudicator, but that was in Java before
I started learning Ruby, and never finished it either :-(

> I need probably a few more months
> before it will be fully ready to show, but it's moving along.

I don't have too much time now (two little kids take away any hope of sitting
at the computer for more than 5 minutes), but if you need a hand for some
simple tasks I might be able to help...

Jesus.