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comp.lang.ruby

instantiate random subclasses of Creature (Dragon, TeethDeer, etc

Thufir Hawat

11/7/2007 4:45:00 AM

I want to not just create Dragons, but randomly other creatures.
Perhaps from a hard coded list? I was thinking of using random
numbers and case statements, but surely there's ruby-esque way to
specify:

types of creatures:

AssistantViceTentacleAndOmbudsman.rb
Dragon.rb
IntrepidDecomposedCyclist.rb
TeethDeer.rb

and then (pseudo-) randomly select one to instantiate? Symbols seem
promising but I'm not sure how to implement it.

C:\code>
C:\code>
C:\code>type Driver.rb
require 'ArrayOfCreatures'
require 'Dragon'
require 'Creature'

#numOfCreatures=Kernel.rand(3)

puts "\nquantity of creatures:"
numOfCreatures = gets.chomp.to_i


someCreatures = ArrayOfCreatures.new #need to ensure that this array
can only hold Creatures


0.upto(numOfCreatures) do |i|
someCreatures[i]=Dragon.new #all dragons? what about
TeethDeer's?
print "\n"
print "someCreatures["
print i
print "]:\n"
print someCreatures[i].toString
end


C:\code>



thanks,

Thufir


3 Answers

Jacob Basham

11/7/2007 7:08:00 AM

0

Just the other week I taught myself how to make a plugin type
architecture using a similar manner, their might be a better way to do
this, but this works and it's simple.

Wrap all of the plugin (creatures in your case) in the same namespace,
and put them in their own directory.

i.e.
module Namespace
module Creatures
class Dragon
def initialize()
puts "Dragon#initialize"
end
end
end
end

Then you may dynamically import the creatures into your program, and
make an array of them in a snap.

Dir['creatures/*.rb'].each { |path|
require path
}
creatures = Namespace::Creatures.constants

This gives you an array of Strings containing the names of all classes
in the Namespace::Creatures namespace in the creatures directory. You
can then initialize any of your creature objects using it's name in
the Array.

creature = Namespace::Creatures.const_get(creatures[0]).new
# Dragon#initialize

Now just add the random factor you desire

someCreature =
Namespace::Creature.const_get(creatures[rand(creatures.size)])


Have fun!
Jake

On Nov 6, 2007, at 10:44 PM, Thufir wrote:

> I want to not just create Dragons, but randomly other creatures.
> Perhaps from a hard coded list? I was thinking of using random
> numbers and case statements, but surely there's ruby-esque way to
> specify:
>
> types of creatures:
>
> AssistantViceTentacleAndOmbudsman.rb
> Dragon.rb
> IntrepidDecomposedCyclist.rb
> TeethDeer.rb
>
> and then (pseudo-) randomly select one to instantiate? Symbols seem
> promising but I'm not sure how to implement it.
>
> C:\code>
> C:\code>
> C:\code>type Driver.rb
> require 'ArrayOfCreatures'
> require 'Dragon'
> require 'Creature'
>
> #numOfCreatures=Kernel.rand(3)
>
> puts "\nquantity of creatures:"
> numOfCreatures = gets.chomp.to_i
>
>
> someCreatures = ArrayOfCreatures.new #need to ensure that this array
> can only hold Creatures
>
>
> 0.upto(numOfCreatures) do |i|
> someCreatures[i]=Dragon.new #all dragons? what about
> TeethDeer's?
> print "\n"
> print "someCreatures["
> print i
> print "]:\n"
> print someCreatures[i].toString
> end
>
>
> C:\code>
>
>
>
> thanks,
>
> Thufir
>
>


Thufir Hawat

11/8/2007 12:11:00 AM

0

Ooops, I have two threads on this topic in the ruby group. The other
thread is "
instantiate random subclasses of Creature (Dragon, TeethDeer, etc) ".
Sorry, I'm at work and must've gotten distracted, posted twice by
accident.

This was along the lines of the solution I had in mind, although
another suggestion was to look into the inherited hook (?) which I'm
googling.

Thank you for the food for thought :)



-Thufir


ara.t.howard

11/8/2007 1:12:00 AM

0


On Nov 7, 2007, at 5:11 PM, Thufir wrote:

> Ooops, I have two threads on this topic in the ruby group. The other
> thread is "
> instantiate random subclasses of Creature (Dragon, TeethDeer, etc) ".
> Sorry, I'm at work and must've gotten distracted, posted twice by
> accident.
>
> This was along the lines of the solution I had in mind, although
> another suggestion was to look into the inherited hook (?) which I'm
> googling.
>
> Thank you for the food for thought :)
>
>
>
> -Thufir
>
>

fyi, you might find this interesting

http://drawohara.tumblr.com/pos...

regards.

a @ http://codeforp...
--
it is not enough to be compassionate. you must act.
h.h. the 14th dalai lama