Bill Kelly
8/27/2007 3:15:00 AM
From: "Stefan Rusterholz" <apeiros@gmx.net>
>
> SDL is supposed to use the OSes libs to render the stuff.
Yeah. It's always been relatively slow for me, though, at least on Windows.
> But Rubygame3
> moves away from SDL actually. It goes towards OpenGL and OpenALSA. It
> has other interesting developments in it too, e.g. a collision framework
> for the primitive shapes.
Oh, that's good to know! I had been looking at the "version 2" docs and they only
mentioned SDL.
Thanks,
Bill