Bill Kelly
7/14/2007 3:26:00 AM
From: "Chris Carter" <cdcarter@gmail.com>
>
> Over these last two days, some of the best programmers I know have
> given you some great advice. I am 15, I know what it is like to want
> to learn how to make a game in a day. let me tell you, It's not
> possible. You need to learn how to program first. The tutorials may
> all start with Hello, World, but then you aren't bothering to finish
> one. They get complex, they teach you the structures you need to know
> eventually. But you must start small. One you know those basic
> theories, you can move on to more complex game theories. After that
> you can start 3d programming. It will take you years. C++ will be
> just as bad, it's even lower level. Work through Pine's book, or
> _why's. Then you can try making a text adventure. You might know
> enough for that. Then you can start learning mroe advanced things,
> like ruby-gosu or SDL. It will take time, it will be tedious, it will
> suck. You are going to have to deal with it.
Hi Chris,
Although I agree in general and in principle with everything
you've said above, I wondered from Joe's frustrated comments
that he might benefit from actually seeing visual results on
screen ASAP.
To that end, I figured, with probably 5 to 10 lines of ruby
code in a framework like Gosu, he could have a couple of
pirate sprites bouncing around the screen.
Maybe actually seeing these few lines of code produce a
visual result he can connect with as a concrete step toward
his goal, might get him past the "what is Hello World good
for" block.
Anyway, I may totally be wrong. But that was my reasoning
for posting the Gosu links.
Regards,
Bill