M. Edward (Ed) Borasky
7/8/2007 5:49:00 PM
SonOfLilit wrote:
> I don't think you'd want to use Ruby for MMORPG scripting.
>
> Current implementations are too resource heavy for that.
>
> Try a Scheme, a Forth, a Smalltalk or Lua.
>
> This comes from a huge Ruby fan. This is one of the ONLY things I
> wouldn't use Ruby for.
>
> On second thought, there's a project to compile Ruby to Smalltalk.
> Maybe a mod of that would give you what you want.
Actually, given that C, Scheme and Forth are good candidates, this might
also be a good Erlang application. I don't know enough about Lua to
comment about it, but it's *very* popular in game circles, and it's
quite "C-friendly".
Yeah. Smalltalk would probably work. So would Java, for that matter. I
personally wouldn't learn another language if I wanted to build an
MMORPG, though, since I'm a better Forth programmer than I am a C
programmer anyhow. ;)
I still wonder why the OP wants to build an MMORPG from scratch, though,
given the number of existing open source projects that could be
hacked/forked/whatever. "worldforge" is itself open source, IIRC. :)