WikipedianKiba@gmail.com
10/19/2006 2:02:00 AM
As far as I know, Rubygame doesn't support sound in the first place.
On 10/18/06, Kevin Jackson <foamdino@gmail.com> wrote:
>
> I looked at rubygame a couple of weeks ago, it wasn't difficult to set
> up *if* you follow the instructions on the website. The most
> important thing is to make sure your SDL.dll and associated dlls
> (libtiff etc) are in windows/system32 as rubygame wouldn't pick them
> up from the path (IME).
>
>
> It's not a bad library, but a warning, right now sound support is broken.
>
> Kev
>
>
As far as I know, Rubygame doesn't support sound in the first place.<br><br><div><span class="gmail_quote">On 10/18/06, <b class="gmail_sendername">Kevin Jackson</b> <<a href="mailto:foamdino@gmail.com">foamdino@gmail.com
</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I looked at rubygame a couple of weeks ago, it wasn't difficult to set
<br>up *if* you follow the instructions on the website. The most<br>important thing is to make sure your SDL.dll and associated dlls<br>(libtiff etc) are in windows/system32 as rubygame wouldn't pick them<br>up from the path (IME).
<br><br><br>It's not a bad library, but a warning, right now sound support is broken.<br><br>Kev<br><br></blockquote></div><br>