lcpltom
10/2/2008 7:32:00 PM
On Oct 2, 12:28 pm, Behemoth <mch...@ellensgroup.com> wrote:
> On Oct 2, 12:21 pm, lcpltom <lcpl...@yahoo.com> wrote:
>
>
>
> > On Oct 2, 10:09 am, "Stephen Grant" <sgr...@blueyonder.co.uk> wrote:
>
> > > "PhilHibbs" <sna...@gmail.com> wrote in message
>
> > >news:90ca09ae-e009-453d-9ca0-0eb8c576a9f1@l42g2000hsc.googlegroups.com...
>
> > > > Matt wrote:
> > > >> Right now prices are dropping so fast that I'm thinking of stockpiling
> > > >> the items till Death Knights will be moving through outland and would
> > > >> need the items to level their professions. A bit of gamble though ;)
>
> > > > Look at the old world mats that are needed to skill up - did the
> > > > prices go down after 2.0? I don't think so. Maybe they dipped for a
> > > > little while, but at one point the price of Essences was so high that
> > > > Blizzard made them drop off Outland elementals in order to add more to
> > > > the market.
>
> > > > Hoofu, 70 tauren shaman, Argent Dawn (EU)
>
> > > As for primals i think they will become cheaper, as the nothrend equivalent
> > > is going to be "eternals"
>
> > It all really depends on profession leveling requirements and
> > popularity of older profession items and services.
>
> > For example, +40 weapon damage is the most common caster weapon
> > enchant you find on players. It requires Primal Mana. I don't know
> > what exists for enchanting on the beta, but if there is no new spell
> > damage (supposing it should be called spellpower now) enchant, +40
> > will be the best available, and Primal Mana will remain in demand. If
> > however there is say a +50 spellpower enchant, I can see +40 fading
> > away. You still occasionally see the +30 spell damage enchant, but I
> > think there is a level requirement on the +40 enchant.
>
> > I doubt primals will be sought after for leveling a profession
> > though. Most professions can be leveled to 375 without use of any
> > primals. I know tailoring can. If primals keep their value, it will
> > be because they are needed for something that WotLK doesn't provide
> > anything better for.
>
> > I already cleaned out my supply of stuff. Even my herbs, though I
> > didn't have much saved up anyway. I figured it was time to make
> > storage space for all the mats that I will be collecting later. I
> > sold off mats as I leveled to 70, later having to go back and either
> > buy them or grind for them for items and enchants I wanted. This time
> > I will probably save everything until I hit 80 and make a plan for my
> > warlock then. No sense in wasting storage space for mats I most
> > likely won't be using. I'll also have to get all my alts to major
> > cities so as to provide storage for all the stuff I am gathering.- Hide quoted text -
>
> > - Show quoted text -
>
> I can't check the mats list as I'm at work but there is better then
> +40 Spell Dmg (though only in one spell tree for Mages) and that's
> Soulfrost and Sunfire .. other classes like Boomkin and warlock should
> still be needing +40 Spell Dmg even up to now
Soulfrost is +shadow and +frost, and while its true that warlocks
don't cast frost spells, how many warlocks do you see running around
with FSW which boosts the exact same schools? I have Soulfrost on my
warlock.
However, the mat cost for Soulfrost and Sunfire are quite heavy. I
didn't get Soulfrost until I got a weapon I felt was worthy of it, the
SSO badge caster dagger. Up until then, I had a KoT caster sword with
+40 spell damage. I had that sword for a really long time, so I could
have gone with Soulfrost if I wanted, but like I said, it had to be a
weapon worthy of it.
Its the mat cost that keeps most players from taking those enchants
though. Soulfrost was 12 Void Crystals, 10 Greater Prismatic Shards,
8 Greater Planar Essences, 6 Primal Waters, and 6 Primal Shadows,
compared to +40 spell damage which I believe is just 6 Primal Mana.
The only thing that will impact the demand for +40 is if WotLK
introduces new spell damage enchants for weapons with a mat cost less
than Soulfrost or Sunfire. You start seeing +50 spellpower needing
only 6 eternal mana or something like that, +40 will largely disappear.