Catriona R
9/17/2008 8:20:00 PM
On Wed, 17 Sep 2008 15:59:28 -0400, "Chuck"
<sendmespam@thevolleyball.net> wrote:
>>>We'll have to agree to disagree. In a raid setting, the agi increases ap,
>>>armor, crit and dodge. And it scales better with raid buffs in general.
>>>
>>>Ap increases..... ap.
>>>
>>>I'll take my four benefits over your one benefit.
>>
>> But as a hunter in a *raid* you don't want or need armor or dodge, so
>> you can immediately discount those. You're dps - if you're being hit
>> there's something very wrong...
>>
>> So your agility gives half the ap that an item with the same budget
>> spent on ap would have. The question is; is the accompanying crit worth
>> it? Both my hunter and rogue went all out for attack power because I
>> didn't believe it to be worthwhile losing a ton of it just to gain some
>> crit; maybe I'm flawed in that guess, but it's certainly not a certainty
>> as to one being better than the other. Hit harder more consistently, or
>> less hard but with more crit spikes. Frankly I'd say the steady damage
>> is better in a raid setting, but what do I know...
>
>Nope, I agree with you. Dodge and armor are not important in a raid setting
>for the exact reasons that you mentioned. But some extra armor never hurt
>me. It's not always a single target mob, tank and spank style. Hunters DO
>get hit during raids, and staying alive is preferred. Not worth getting
>stam gems/gear/enchants, but not a bad perk from the agi gems. Dead dps=no
>dps.
I'd think it's pretty rare you'd be hit by any physical damage though?
Magic aoes I can see, yep, but armour doesn't help against them anyway.
I've never raided beyond Kara/ZA/Gruul, maybe there's something at
higher levels, but as far as I've gone it's not much help for a dpser.
>The extra crit IS worth it for me, due to needing the extra focus from Go
>for the Throat to keep my windserpent spewing out the Lightning Breath.
>Agreed that steady and predictable is better than occasional and optimistic.
>But there are so many variables to consider, it's hard to tell someone what
>would be better for their specific need.
Ahh, now that makes sense - I never grouped much on my hunter and he
only had a bear anyway - didn't realise the lightning breath thing!
>I still like the agi over ap for my pve gear, if it's apples to apples.
>I'm not a math geek, but have researched it for my needs. There are just as
>many convinced that ap is the way to go for pve raids as there are for agi.
>I just like how agi stacks with the raid buffs for my liking.
That's true, I can well see Kings benefitting it. I think I made some
mistakes on my rogue by going for ap/crit rating gems instead of agi in
a few cases; a few of those would probably have been more beneficial
going with agi instead - particularly as a rogue makes a lot of use of
dodge when soloing! Live and learn I guess, if I eventually get back to
the rogue in WotLK I'll be wiser and hopefully itemise better, although
overall I still prefer ap given a direct choice between it and agi.
>FWIW, isn't it still 1agi = 2 ap? Meaning a +10 agi gem = +20 ap gem? So
>the +10 agi gives the same ap with the added benefits, useless or not? In a
>nutshell, that's the way I see it.
Nope, it was changed around patch 2.0, as I remember my hunter's ap
suddenly roughly halved since I'd gone all out for agi, there not being
much ap gear available pre-TBC... :-( Enhancement shamans will soon go
the same way as well I think, so the two classes can use much the same
gear (or go for rogue leather)
>PS. This isn't an argument, merely an open discussion. I'm still learning,
>been playing Wow since its beta release.
Understood, nice to discuss these things as I've got a fair bit to learn
too - my hunter *is* 70, but soloed most of the way only running the odd
5-mans, so it's handy learning what makes them tick in group situations
:-)
--
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