I Own The Letter O
6/9/2008 12:35:00 PM
On 8 Jun, 14:52, Mario Donick <mario.don...@gmail.com> wrote:
> Pfhoenix schrieb:
>
> > I have in my design notes for Adeo a list of environment changing
> > effects that result from explosions, combat, or other things. Part of
> > the intended implementation involves every object having material
> > definitions. That's a long ways off, though.
>
> This makes me think of implementing a real physical model in a RL, as
> done in several modern games today. The new Alone in the Dark seems to
> make this rather good.
>
> Mario
Whilst not on the same scale as a whole dungeon mess-around. Does any
RL's that you know of implement a possible cave-in through to much
mining. Other than simply consuming lots of food and time and the risk
of wandering monsters characters seem to be able to endlessly mine
levels looking for hidden vaults or precious metals (depending on the
roguelike). When I implement mining/digging etc I intend to run a
probability based on the type of material their digging into and the
amount of digging already down. For example...
###
###
..@. will probably not collapse... but...
....
..#.
..@. will probably cause a quite band cave-in if the material isn't
strong enough to hold the weight above it.
Monsters could interact with the dungeon in a similar way. A dragon
breathes acid at you, ha-ha you cry I have acid resistance and all my
equipment does too... Oh poop the walls have melted though and now the
roof has fallen on my head... Double poop I don't have roof
resistance... YASD!
You could all the way and have an astral realm/crazy maze that is
constantly morphing just outside the players FoV. Kind of like the
film Labyrinth.
Just killed an impossibly tall giant in a dungeon (how he squeezed in
doesn't really matter). The big beastie falls over in his death
throes, squashing several enemies (they didn't have roof resistance
with is transferable to falling giants as well) and causing a seismic
wave that bring some roof down.
Also what is caving in during the cave in. Could the features of the
level above come down, a watery level above and you get rain, a stream
of lava could be bad, just escaped an OOD monster on the previous
level oh poop he's fallen through the cave in and now you and it are
trapped surrounded by lava.
I've gone quite a way from the original topic, but I feel it's all
pertinant to the subject of a morphable (i.e. changable) dungeon.