Michael Vilain
4/1/2011 3:47:00 PM
In article <timstreater-5F6C9D.16362401042011@news.individual.net>,
Tim Streater <timstreater@waitrose.com> wrote:
> In article
> <chine.bleu-B2B778.07473801042011@news.eternal-september.org>,
> China Blue Meanies <chine.bleu@yahoo.com> wrote:
>
> > In article <tom_stiller-FF8674.10404001042011@news.individual.net>,
> > Tom Stiller <tom_stiller@yahoo.com> wrote:
> >
> > > In article
> > > <chine.bleu-10647A.06335501042011@news.eternal-september.org>,
> > > China Blue Meanies <chine.bleu@yahoo.com> wrote:
> > >
> > > > Is /usr/bin/CC documented somewhere?
> > >
> > > I don't know what "CC" is but "cc" is. depending on what you have
> > > installed, the "C" compiler.
> > >
> > > Try 'man cc'.
> >
> > I since found it was a link to gcc. I've trying to understand a makefile
> > that
> > is being deliberately obtuse.
>
> Do you actually need to do that? I've avoided all that rubbish by using
> xcode.
Up until Xcode 4, the compiler supplied was gcc. When the license
changed to GPLv3 which seriously restricted Apple and other commercial
companies from distributing GPLv3 software, Apple changed to their own
compiler. That's why Xcode 4 costs $4.99 from the App Store rather than
being a free download. It's still "free" if you're a $99/year
developer. I'm not, so I still have to pay.
A client who writes iOS games said he lost a week's productivity
converting from Xcode 3 to Xcode 4 and only few things were really worth
it to him. But if he was to run and debug on iOS 4.3, it was required.
I'm sticking with Xcode 3 and the gcc that comes with it.
And no, Tim, a base install of MacOS doesn't have the developer tools.
AFAIK, there's no longer a binary verision of gcc you can install.
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