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Re: multiprocessing and games

MRAB

2/14/2010 2:02:00 AM

Brian Blais wrote:
> On Feb 13, 2010, at 12:54 , MRAB wrote:
>
>> Brian Blais wrote:
>>> I've been thinking about implementing some simple games
>
>> Forget about global variables, they're not worth it! :-)
>>
>> Think in terms of messages, sent via pipes, sockets or multiprocessing
>> queues.
>>
>
> okay...let's make this concrete. given your ideas, I have it working
> for the first type of agent, namely one that is called like:
>
> move=agent(board,player)
>
> For a specific example, I'm using the simplest version of a game called
> Nim. You start with a number of sticks, players take turns taking 1, 2,
> or 3 sticks, and you lose if you take the last stick. Two agents for
> this are:
>
> # agent1.py - simple take 1 agent
> def agent(board,player):
> return 1
>
> # agent2.py - perfect player
> def agent(board,player):
> move=(board-1)%4
> if move==0:
> return 1
> else:
> return move
>
> I run my simulator like (complete code below):
>
> s=Sim('agent1','agent2')
> winner=s.run()
>
> and it spawns two processes, passes messages between the sim and the
> agents, and closes the agents nicely when the game is over. I'm not
> sure how I catch errors in the agents, especially accidental infinite loops.
>
> Now the second type of agent is structured differently. I'd like
> something like:
>
> # agent3.py - simple take 1 agent
> def agent(state):
>
> while True:
> Take(1)
>
> # agent4.py - perfect player
> def agent(state):
>
> N=state['board'] # get the current information
> while True:
> move=(N-1)%4
> if move==0:
> Take(1)
> else:
> Take(move)
>
> I tried to implement this in the second wrapper below, but I can't get
> the agent function to "see" local functions in the wrapper. I probably
> need an import somewhere, but I haven't quite figured out the scoping
> with multiprocessing, etc...
>
> I include the code below. The two message-passing wrappers are there,
> and it works for the first two agents, but not the second two because of
> scoping issues.
>
> Is there a better way to be doing this? Are there other examples like
> this that I can look at to improve what I am doing?
>
[snip]
I would try to have more separation between the agents and the
simulator.

The simulator would start the agents, something like this:

def run_agent(agent_name, connection):
agent_module = __import__(agent_name)
agent_module.run(agent_name, connection)

....

for agent_name in self.agent_files:
parent, child = Pipe()
connections.append(parent)
proc = Process(target=run_agent, args=(agent_name, child))
processes.append(proc)

The logic for an agent would be in its own module:

agent1.py
---------

def get_move(board, player):
return 1

def run(agent_name, connection):
end = False
while not end:
state = connection.recv()
if state['done']:
break

move = get_move(state['board'], state['player'])

connection.send(move)

print "%s done" % agent_name

connection.close()

If I wanted the agents to share some logic (functions) then I would put
it (them) in a common module which the agents would import.