fullscreen
10/28/2004 9:05:00 PM
Hello
Is there a way to temporarily turn off the alpha channel in a
"PixelFormat32bppARGB" bitmap ? (Tell GDI+ that all pixels are
opaque.)
I'd hoped that PixelFormat32bppRGB would work, but it does not.
Apparently 32-RGB is RGBx and 32-ARGB is ARGB so they are not
compatible.
Is there a pixel format I have not discovered, or must I shuffle bytes
back and forth in my memory block?
Thank you for any suggestions or pointers
ray