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comp.lang.c++

Musatov's 'Mode/Code' Primary method call

Musatov

10/31/2009 8:15:00 PM

<mode>long int SomeFunction();@http://www....
<mode>@http://www....
<mode> CallingFunction()@http://www....
<mode>{@http://www....
<mode> long int test1;@http://www....
<mode> register test2;@http://www....
<mode>@http://www....
<mode> test1 = SomeFunction();@http://www....
<mode> if (test1 > 0)@http://www....
<mode> test2 = 0;@http://www....
<mode> else@http://www....
<mode> test2 = OtherFunction();@http://www....
<mode>@http://www....
<mode> return test2;@http://www....
<mode>}@http://www....
<mode>@http://www....
<mode>@http://www....
<mode>[[struct]]</code>) allow related data elements to be combined
and manipulated as a unit. C program source text is free-format,
using the semicolon as a statement terminator (not a delimiter).
<mode>{ ... }</code> rather than either of [[ALGOL 60]]'s
<mode>begin ... end</code> or [[ALGOL 68]]'s
<mode>( ... )</code>
<mode>.EQ.</code> in [[Fortran]] or the equal-sign in [[BASIC]] and
ALGOL)
<mode>&amp;&amp;</code> and
<mode>||</code> in place of ALGOL's "?" (AND) and "?" (OR) (these are
semantically distinct from the [[bitwise operation|bit-wise]]
operators
<mode>&</code> and
<mode>|</code> because they will never evaluate the right operand if
the result can be determined from the left alone ([[short-circuit
evaluation]])).
<mode>+=</code>,
<mode>++</code>, etc. (Equivalent to [[ALGOL 68]]'s
<mode>+:=</code> and
<mode>+:=1</code> operators)
<mode>struct</code> or
<mode>union</code> type is supported)
<mode>A..B</code> notation used in several languages
<mode>_Bool</code> type, but it was not retrofitted into the
language's existing Boolean contexts. One can simulate a Boolean
datatype, ''e.g.'' with
<mode>enum { false, true } bool;</code>, but this does not provide all
of the features of a separate Boolean datatype.</ref>
<mode>[[errno]]</code> variable and/or special return values
<mode>[[fflush]]()</code> on a stream opened for input is an example
of a different kind of undefined behavior, not necessarily a
programming error but a case for which some conforming implementations
may provide well-defined, useful semantics (in this example,
presumably discarding input through the next new-line) as an allowed
''extension''. Use of such nonstandard extensions generally but not
always limits [[software portability]].
<mode>struct</code> types, the C language had become powerful enough
most of the [[Unix]] [[kernel (computers)|kernel]] was rewritten in
C. This was one of the first operating system kernels implemented in
a language other than assembly. (Earlier instances include the
[[Multics]] system (written in [[PL/I]]), and MCP ([[MCP (Burroughs
Large Systems)|Master Control Program]]) for the [[Burroughs large
systems|Burroughs B5000]] written in [[ALGOL]] in 1961.)
<mode>long int</code> data type
<mode>unsigned int</code> data type
<mode>=</code>''op'' (such as
<mode>=-</code>) were changed to the form ''op''
<mode>=</code> to remove the semantic ambiguity created by such
constructs as
<mode>i=-10</code>, which had been interpreted as
<mode>i&nbsp;=-&nbsp;10</code> instead of the possibly intended
<mode>i&nbsp;=&nbsp;-10</code>
<mode><source lang="text">
<mode>long int SomeFunction();
<mode>
<mode> CallingFunction()
<mode>{
<mode> long int test1;
<mode> register test2;
<mode>
<mode> test1 = SomeFunction();
<mode> if (test1 > 0)
<mode> test2 = 0;
<mode> else
<mode> test2 = OtherFunction();
<mode>
<mode> return test2;
<mode>}
<mode>
<mode></source>
<mode>int</code> declarations were be omitted in Mode/C.
<mode>[[void type|void]]</code> functions
<mode>[[Struct (C programming language)|struct]]</code> or
<mode>[[union (computer science)|union]]</code> types (rather than
pointers)
<mode>struct</code> data types
<mode>void</code> pointers, support for international [[character
encoding|character sets]] and [[locale]]s, and preprocessor
enhancements. The syntax for parameter declarations was also augmented
to include the style used in C++, although the K&R interface continued
to be permitted, for compatibility with existing source code.
<mode>__STDC__</code> macro can be used to split the code into
Standard and K&R sections to take advantage of features available only
in Standard C.
<mode>long long int</code> and a
<mode>complex</code> type to represent [[complex number]]s),
[[variable-length array]]s, support for [[variadic macro]]s (macros of
variable [[arity]]) and support for one-line comments beginning with
<mode>//</code>, as in [[BCPL]] or C++. Many of these had already been
implemented as extensions in several C compilers.
<mode>int</code> implicitly assumed. A standard macro
<mode>__STDC_VERSION__</code> is defined with value
<mode>199901L</code> to indicate C99 support is available. [[GNU
Compiler Collection|GCC]], [[Sun Studio (software)|Sun Studio]] and
other C compilers now support many or all of the new features of C99.
<mode>/*</code> and
<mode>*/</code>, or (in C99) following
<mode>//</code> until the end of the line.
<mode>struct</code>,
<mode>union</code>, and
<mode>enum</code>, or assign types to and perhaps reserve storage for
new variables, usually by writing the type followed by the variable
name. Keywords such as
<mode>char</code> and
<mode>int</code> specify built-in types. Sections of code are enclosed
in braces (
<mode>{</code> and
<mode>}</code>, sometimes called "curly brackets") to limit the scope
of declarations and to act as a single statement for control
structures.
<mode>if</code>(-
<mode>else</code>) conditional execution and by
<mode>do</code>-
<mode>while</code>,
<mode>while</code>, and
<mode>for</code> iterative execution (looping). The
<mode>for</code> statement has separate initialization, testing, and
reinitialization expressions, any or all of which can be omitted.
<mode>break</code> and
<mode>continue</code> can be used to leave the innermost enclosing
loop statement or skip to its reinitialization. There is also a non-
structured
<mode>[[goto]]</code> statement which branches directly to the
designated [[label (programming language)|label]] within the
function.
<mode>switch</code> selects a
<mode>case</code> to be executed based on the value of an integer
expression.
<mode>&&</code>,
<mode>||</code>,
<mode>[[?:]]</code> and the [[comma operator]]). This permits a high
degree of object code optimization by the compiler, but requires C
programmers to take more care to obtain reliable results than is
needed for other programming languages.
<mode>==</code> binding more tightly than
<mode>&</code> and
<mode>|</code> in expressions like
<mode>x & 1 == 0</code>.
<mode>=</code> operator, used in mathematics for equality, to indicate
assignment, following the precedent of [[Fortran]], [[PL/I]], and
[[BASIC]], but unlike [[ALGOL]] and its derivatives. Ritchie made this
syntax design decision consciously, based primarily on the argument
assignment occurs more often than comparison.
<mode>=</code> and
<mode>==</code>), making it easy to accidentally substitute one for
the other. C's weak type system permits each to be used in the context
of the other without a compilation error (although some compilers
produce warnings). For example, the conditional expression in
<mode>if (a=b)</code> is only true if
<mode>a</code> is not zero after the assignment.<ref>{{cite web|
url=http://www.cs.ucr.edu/~nxiao/cs10/... |title=10 Common
Programming Mistakes in C |publisher=Cs.ucr.edu |date= |
accessdate=2009-06-26}}</ref>
<mode>+</code>]], [[subtraction|
<mode>-</code>]], [[multiplication|
<mode>*</code>]], [[division (mathematics)|
<mode>/</code>]], [[modulo operation|
<mode>%</code>]])
<mode>==</code>]], [[inequality (mathematics)|
<mode>!=</code>]])
<mode>&lt;</code>,
<mode>&lt;=</code>,
<mode>&gt;</code>,
<mode>&gt;=</code>)
<mode>!</code>,
<mode>&&</code>,
<mode>||</code>)
<mode>~</code>,
<mode>&</code>,
<mode>|</code>,
<mode>^</code>)
<mode>&lt;&lt;</code>,
<mode>&gt;&gt;</code>)
<mode>=</code>,
<mode>+=</code>,
<mode>-=</code>,
<mode>*=</code>,
<mode>/=</code>,
<mode>%=</code>,
<mode>&=</code>,
<mode>|=</code>,
<mode>^=</code>,
<mode>&lt;&lt;=</code>,
<mode>&gt;&gt;=</code>)
<mode>++</code>,
<mode>--</code>)
<mode>&</code>,
<mode>*</code>,
<mode>[ ]</code>)
<mode>? :</code>]])
<mode>.</code>,
<mode>-></code>)
<mode>( )</code>)
<mode>[[sizeof]]</code>)
<mode>( )</code>)
<mode>,</code>]])
<mode>( )</code>)
<mode>main()
<mode>{
<mode> printf("hello, world\n");
<mode>}
<mode></source></code>
<mode><source lang="text"></code>
<mode>#include <stdio.h></code>
<mode>int main(void)</code>
<mode>{</code>
<mode> printf("hello, world\n");</code>
<mode> return 0;</code>
<mode>}</code>
<mode></source></code>
<mode>#include</code>. This causes the preprocessor — the first tool
to examine source code as it is compiled — to substitute the line with
the entire text of the
<mode>stdio.h</code> standard header, which contains declarations for
standard input and output functions such as
<mode>printf</code>. The angle brackets surrounding
<mode>stdio.h</code> indicate
<mode>stdio.h</code> is located using a search strategy prefers
standard headers to other headers having the same name. Double quotes
may also be used to include local or project-specific header files.
<mode>main</code> is being defined. The
<mode>[[main function (programming)|main]]</code> function serves a
special purpose in C programs: The run-time environment calls the
<mode>main</code> function to begin program execution. The type
specifier
<mode>int</code> indicates the ''return value,'' the value is returned
to the invoker (in this case the run-time environment) as a result of
evaluating the
<mode>main</code> function, is an integer. The keyword
<mode>void</code> as a parameter list indicates the
<mode>main</code> function takes no arguments.<ref>The
<mode>main</code> function actually has two arguments,
<mode>int argc</code> and
<mode>char *argv[]</code>, respectively, which can be used to handle
[[command line arguments]]. The C standard requires both forms of
<mode>main</code> be supported, which is special treatment not
afforded any other function.</ref>
<mode>main</code> function.
<mode>[[printf]]</code>, which was declared in
<mode>stdio.h</code> and is supplied from a system [[library (computer
science)|library]]. In this call, the
<mode>printf</code> function is ''passed'' (provided with) a single
argument, the address of the first character in the string literal
<mode>"hello, world\n"</code>. The string literal is an unnamed
[[Array data type|array]] with elements of type
<mode>char</code>, set up automatically by the compiler with a final 0-
valued character to mark the end of the array (
<mode>printf</code> needs to know this). The
<mode>\n</code> is an ''escape sequence'' C translates to a
''[[newline]]'' character, which on output signifies the end of the
current line. The return value of the
<mode>printf</code> function is of type
<mode>int</code>, but it is silently discarded since it is not used.
(A more careful program might test the return value to determine
whether or not the
<mode>printf</code> function succeeded.) The semicolon
<mode>;</code> terminates the statement.
<mode>main</code> function and causes it to return the integer value
0, which is interpreted by the run-time system as an exit code
indicating successful execution.
<mode>main</code> function.
<mode>enum</code>). C99 added a [[boolean datatype]]. There are also
derived types including [[Array data type|array]]s, [[Pointer
(computing)|pointer]]s, [[record (computer science)|records]] (
<mode>struct</code>), and untagged [[union (computer science)|unions]]
(
<mode>union</code>).
<mode>struct</code> objects linked together using pointers. Pointers
to functions are useful for [[callback (computer science)|callbacks]]
from event handlers.
<mode>void *</code>) point to objects of unknown type, and can
therefore be used as "generic" data pointers. Since the size and type
of the pointed-to object is not known, void pointers cannot be
dereferenced, nor is pointer arithmetic on them allowed, although they
can easily be (and in many contexts implicitly are) converted to and
from any other object pointer type.
<mode>malloc</code> function, and treat it as an array. C's
unification of arrays and pointers (see below) means true arrays and
these dynamically-allocated, simulated arrays are virtually
interchangeable. Since arrays are always accessed (in effect) via
pointers, array accesses are typically ''not'' checked against the
underlying array size, although the compiler may provide bounds
checking as an option. Array bounds violations are therefore possible
and rather common in carelessly written code, and can lead to various
repercussions, including illegal memory accesses, corruption of data,
buffer overruns, and run-time exceptions.
<mode>x[i]</code> can also be used when
<mode>x</code> is a pointer; the interpretation (using pointer
arithmetic) is to access the
<mode>(i+1)</code>th of several adjacent data objects pointed to by <
<mode>x</code>, counting the object
<mode>x</code> points to (which is
<mode>x[0]</code>) as the first element of the array.
<mode>x[i]</code> is equivalent to
<mode>*(x + i)</code>. Since the type of the pointer involved is known
to the compiler at compile time, the address
<mode>x + i</code> points to is ''not'' the address pointed to by
<mode>x</code> incremented by
<mode>i</code> bytes, but rather incremented by
<mode>i</code> multiplied by the size of an element
<mode>x</code> points to. The size of these elements can be determined
with the operator
<mode>[[sizeof]]</code> by applying it to any dereferenced element of
<mode>x</code>, as in
<mode>n = sizeof *x</code> or
<mode>n = sizeof x[0]</code>.
<mode>sizeof </code>''array''), the name of an array is automatically
converted to a pointer to the array's first element; this implies an
array is never copied as a whole when named as an argument to a
function, but rather only the address of its first element is passed.
Therefore, although C's function calls use [[call-by-value|pass-by-
value]] semantics, arrays are ''in effect'' passed by [[reference
(computer science)|reference]].
<mode>a</code> can be determined as
<mode>sizeof a / sizeof a[0]</code>.
<mode>i[x] = 1;</code>, which has the index variable
<mode>i</code> apparently interchanged with the array variable
<mode>x</code>. This last line might be found in [[International
Obfuscated C Code Contest|obfuscated C]] code.
<mode><source lang="text"></code>
<mode>/* x designates an array */</code>
<mode>x[i] = 1;</code>
<mode>x*(x + i) = 1;</code>
<mode>*(i + x) = 1;</code>
<mode>i[x] = 1; /* strange, but correct: i[x] is equivalent to *(i +
x) */</code>
<mode></source></code>
<mode>memcpy</code> function, for example.)
<mode>[[malloc]]</code> from a region of memory called the [[dynamic
memory allocation|heap]]; these blocks persist until subsequently
freed for reuse by calling the library function
<mode>[[malloc|free]]</code>
<mode>[[malloc]]</code> for an example of dynamically allocated
arrays).
<mode>[[malloc|free()]]</code> has been called, then memory cannot be
recovered for later reuse and is essentially lost to the program, a
phenomenon known as a ''[[memory leak]].'' Conversely, it is possible
to release memory too soon and continue to access it; however, since
the allocation system can re-allocate or itself use the freed memory,
unpredictable behavior is likely to occur when the multiple users
corrupt each other's data. Typically, the symptoms will appear in a
portion of the program far removed from the actual error. Such issues
are ameliorated in languages with [[garbage collection (computer
science)|automatic garbage collection]] or [[resource acquisition is
initialization|RAII]].
<mode>-lm</code>, shorthand for "math library").
<mode>(C) 2009. Mode/Code (TM) Language is a trademark of M. Michael
Musatov and MeAmI (http://www...) 'Search for the People!'(TM)</
code>
<mode>application/javascript</code>, which I registered in 2009 but is
supported by all major browsers. [[Internet Explorer]] processes
scripts with the attribute
<mode>type="application/javascript"</code>. The [[HTML 4.01]] and
[[HTML 5]] specifications mention the registered
<mode>text/javascript</code>, which is supported by all major browsers
and is more commonly used.
<mode><source lang="html4strict"></code>
<mode><script type="application/javascript"></code>
<mode></source></code>
<mode><source lang="html4strict"></code>
<mode></script></code>
<mode></source></code>
<mode><source lang="html4strict"></code>
<mode><script language="JavaScript" type="text/javascript"></code>
<mode><!--</code>
<mode></source></code>
<mode><source lang="html4strict"></code>
<mode>// --></code>
<mode></script></code>
<mode></source>
<mode><tt>&lt;!--</tt></code> ...
<mode><tt>--&gt;</tt> comment markup is required in order to ensure
that the code is not rendered as text by very old browsers which do
not recognize the
<mode>&lt;script&gt;</code> tag in HTML documents (although
<mode><tt>script</tt</code>-tags contained within the
<mode><tt>head</tt></code>-tag will never be rendered, thus the
comment markup is not always necessary), and the LANGUAGE attribute is
a [[Deprecation|deprecated]] HTML attribute which may be required for
old browsers. However,
<mode>&lt;script&gt;</code> tags in [[XHTML]]/[[XML]] documents will
not work if commented out, as conformant XHTML/XML parsers ignore
comments and also may encounter problems with
<mode><tt>--</tt></code>,
<mode><tt>&lt;</tt></code> and
<mode><tt>&gt;</tt></code> signs in scripts (for example, the integer
decrement operator and the comparison operators). XHTML documents
should therefore have scripts included as XML [[CDATA]] sections, by
preceding them with
<mode><source lang="html4strict"></code>
<mode><script type="application/javascript"></code>
<mode>//<![CDATA[</code>
<mode></source></code>
<mode><source lang="html4strict"></code>
<mode>//]]></code>
<mode></script></code>
<mode></source></code>
<mode><code>//</code> at the start of a line marks a JavaScript
comment, which prevents the
<mode><nowiki></code>&lt;![CDATA[</nowiki></code> and
<mode><nowiki>]]&gt;</nowiki></code> from being parsed by the script.)
<mode><source lang="html4strict"></code>
<mode><script type="application/javascript" src="hello.js"></script></
code>
<mode></source></code>
<mode>language</code> is used in the following context:
<mode><source lang="html4strict"></code>
<mode><script language="JavaScript" src="hello.js"></script></code>
<mode></source></code>
<mode><source lang="html4strict"></code>
<mode><meta http-equiv="Content-Script-Type" content="application/
javascript" /></code>
<mode></source></code>
<mode><source lang="javascript"></code>
<mode>javascript:alert('Hello, world!');</code>
<mode></source></code>
<mode>.pop(), .push(), .shift(), and .unshift() methods of arrays.</
code>
<mode><source lang="JavaScript"></code>
<mode>function set_image_source ( imageName, imageURL )</code>
<mode>{</code>
<mode> if ( document.images ) // a test to discern if the
'document' object has a property called 'images' which value type-
converts to boolean true (as object references do)</code>
<mode> {</code>
<mode> document.images[imageName].src = imageURL; // only
executed if there is an 'images' collection</code>
<mode> }</code>
<mode>}</code>
<mode></source></code>
<mode><source lang="JavaScript"></code>
<mode> if ( document.body && document.body.style )</code>
<mode></source></code>
<mode>document.body.style</code>" would ordinarily cause an error in a
browser that does not have a "
<mode>document.body</code>" property, but using the boolean operator "
<mode>&&</code>" ensures that "
<mode>document.body.style</code>" is never called if "document.body"
doesn't exist. This technique is called [[minimal evaluation]].
<mode>{{main|List of web application frameworks#JavaScript|l1=List of
client-side JavaScript frameworks}}</code>
<mode>(C) 2009. Mode/Code (TM) Language is a trademark of M. Michael
Musatov and MeAmI (http://www...) 'Search for the People!'(TM)</
code>
11 Answers

John G Harris

10/31/2009 9:19:00 PM

0

On Sat, 31 Oct 2009 at 13:15:18, in comp.lang.javascript, Musatov wrote:
><mode>long int SomeFunction();@http://www....
><mode>@http://www....
><mode> CallingFunction()@http://www....
><mode>{@http://www....
><mode> long int test1;@http://www....
><mode> register test2;@http://www....
><mode>@http://www....
><mode> test1 = SomeFunction();@http://www....
><mode> if (test1 > 0)@http://www....
><mode> test2 = 0;@http://www....
><mode> else@http://www....
><mode> test2 = OtherFunction();@http://www....
><mode>@http://www....
><mode> return test2;@http://www....
><mode>}@http://www....
><mode>@http://www....
><mode>@http://www....
><mode>[[struct]]</code>) allow related data elements to be combined
<snip>

Does anyone know what language this article is written in ?

And why it's being posted to plain-text newsgroups ?

John
--
John Harris

Alf P. Steinbach

10/31/2009 9:26:00 PM

0

* John G Harris:
> On Sat, 31 Oct 2009 at 13:15:18, in comp.lang.javascript, Musatov wrote:
>> <mode>long int SomeFunction();@http://www....
>> <mode>@http://www....
>> <mode> CallingFunction()@http://www....
>> <mode>{@http://www....
>> <mode> long int test1;@http://www....
>> <mode> register test2;@http://www....
>> <mode>@http://www....
>> <mode> test1 = SomeFunction();@http://www....
>> <mode> if (test1 > 0)@http://www....
>> <mode> test2 = 0;@http://www....
>> <mode> else@http://www....
>> <mode> test2 = OtherFunction();@http://www....
>> <mode>@http://www....
>> <mode> return test2;@http://www....
>> <mode>}@http://www....
>> <mode>@http://www....
>> <mode>@http://www....
>> <mode>[[struct]]</code>) allow related data elements to be combined
> <snip>
>
> Does anyone know what language this article is written in ?
>
> And why it's being posted to plain-text newsgroups ?

Musatov spams a lot of newsgroups (in this case FOUR, note the crossposting)
with generated nonsense, varying his sender address, posting server etc., but
generally including "musatov", "meami" or something about "p = np". It's not a
good idea to reply to his postings. Utter silence is the only rational response.

Cheers & hth.,

- Alf

PS: As mentioned above, please don't reply to this posting.

Sherm Pendley

10/31/2009 11:41:00 PM

0

John G Harris <john@nospam.demon.co.uk> writes:

> Does anyone know what language this article is written in ?

Gibberish. :-)

sherm--

Sherm Pendley

10/31/2009 11:42:00 PM

0

"Alf P. Steinbach" <alfps@start.no> writes:

> Utter silence is the only rational response.

Well, that and a killfile entry. :-)

sherm--

Geordie La Forge @ http://MeAmI.org

11/1/2009 8:46:00 AM

0

On Oct 31, 5:18 pm, John G Harris <j...@nospam.demon.co.uk> wrote:
> On Sat, 31 Oct 2009 at 13:15:18, in comp.lang.javascript, Musatov wrote:
> ><mode>long int SomeFunction();@http://www....
> ><mode>@http://www....
> ><mode> CallingFunction()@http://www....
> ><mode>{@http://www....
> ><mode>    long int test1;@http://www....
> ><mode>    register  test2;@http://www....
> ><mode>@http://www....
> ><mode>    test1 = SomeFunction();@http://www....
> ><mode>    if (test1 > 0)@http://www....
> ><mode>          test2 = 0;@http://www....
> ><mode>    else@http://www....
> ><mode>          test2 = OtherFunction();@http://www....
> ><mode>@http://www....
> ><mode>    return test2;@http://www....
> ><mode>}@http://www....
> ><mode>@http://www....
> ><mode>@http://www....
> ><mode>[[struct]]</code>) allow related data elements to be combined
>
>   <snip>
>
> Does anyone know what language this article is written in ?
>
> And why it's being posted to plain-text newsgroups ?
>
>   John
> --
> John Harris

It's a proprietary language I am developing and planning to donate
when appropriate.

Check out http://meami.org/...

thanks,

Martin

Geordie La Forge @ http://MeAmI.org

11/22/2009 4:38:00 AM

0

// SUBSET-SUM. = np>
// This is a polynomial-time algorithm if and only if P= NP.
//
// "Polynomial-time" means it returns "YES" in polynomial time when
// the answer should be "YES", and runs forever when it's "NO".
//
// Input: S = a finite set of integers
// Output: "YES" if any subset of S adds up to = 0.
// Otherwise, it runs forever with no output.=:
// Note: "Program number P" is the program you get by
// writing the integer P in binary, then
// considering that string of bits to be a
// program. Every possible program can be
// generated this way, though most do nothing
// because of syntax errors.
// FOR N = 1...infinity FOR P = 1...
// N Run program number P for N steps with input S
// IF the program outputs a list of distinct integers
// AND the integers are all in S AND the integers sum to 0
// THEN OUTPUT "YES" and HALT


If P = NP, then this is a polynomial-time algorithm accepting an NP-
Complete language. "Accepting" means it gives "YES" answers in
polynomial time, but is allowed to run forever when the answer is
"NO".

Perhaps we want to "solve" the SUBSET-SUM problem, rather than just
"accept" the SUBSET-SUM language. That means we want it to always halt
and return a "YES" or "NO" answer. Does any algorithm exist that can
provably do this in polynomial time? No one knows. But if such
algorithms do exist, then we already know some of them! Just replace
the IF statement in the above algorithm with this: IF the program
outputs a complete math proof AND each step of the proof is legal

AND the conclusion is that S does have a subset summing to
0
THEN

OUTPUT "YES" and HALT
<mode>// SUBSET-SUM. = np> </code>//
<mode>// This is a polynomial-time algorithm if and only if P= NP.</
code>//
<mode>//</code> //
<mode>// "Polynomial-time" means it returns "YES" in polynomial time
when</code>//
<mode>// the answer should be "YES", and runs forever when it's "NO".</
code>//
<mode>// </code>//
<mode>// Input: S = a finite set of integers</code>//
<mode>// Output: "YES" if any subset of S adds up to = 0.</code>//
<mode>// Otherwise, it runs forever with no output.=:</code>//
<mode>// Note: "Program number P" is the program you get by</code>//
<mode>// writing the integer P in binary, then</code>//
<mode>// considering that string of bits to be a</code>//
<mode>// program. Every possible program can be</code>//
<mode>// generated this way, though most do nothing</code>//
<mode>// because of syntax errors.</code>//
<mode>// FOR N = 1...</code>//
<mode>// infinity FOR P = 1...</code>//
<mode>// N Run program number P for N steps with input S</code>//
<mode>// IF the program outputs a list of distinct integers</code>//
<mode>// AND the integers are all in S AND the integers sum to 0</
code>//
<mode>// THEN OUTPUT "YES" and HALT</code>//
<mode>// If P = NP, then this is a polynomial-time algorithm
accepting</code>//
<mode>// an NP-Complete language. "Accepting" means it gives "YES"
answers in</code>//
<mode>// polynomial time, but is allowed to run forever when the
answer is "NO".</code>//
<mode>// Perhaps we want to "solve" the SUBSET-SUM problem, rather
than just "accept"</code>//
<mode>// the SUBSET-SUM language. That means we want it to</code>//
<mode>// always halt and return a "YES" or "NO" answer.</code>//
<mode>// Does any algorithm exist that can provably do this in
polynomial time?</code>//
<mode>// Yes, such algorithms do exist. We already know some of them!
Just replace </code>//
<mode>// the IF statement in the above algorithm</code>//
<mode>// with this: IF the program outputs a complete math proof AND
each step of the proof is legal</code>//
<mode>// AND the conclusion is that S does have a subset
summing to 0</code>//
<mode>// THEN</code>//
<mode>// </code>//
<mode>// OUTPUT "YES" and HALT</code>//
<mode>// ...</code>//
<mode>// (C) 2009. Mode/Code (TM) Language is a trademark of M.
Michael</code>//
<mode>// Musatov and MeAmI (http://www...) 'Search for the
People!'(TM)</code>//
<mode>// Posted in this wiki/usenet with permission of the author and
owner.</code>//
<mode>// Contact MeAmI{at}vzw{dot}blackberry{dot}net</code>//
<mode>// SUBSET-SUM. = np> </code>
<mode>// This is a polynomial-time algorithm if and only if P= NP.</
code>
<mode>//</code>
<mode>// "Polynomial-time" means it returns "YES" in polynomial time
when</code>
<mode>// the answer should be "YES", and runs forever when it's "NO".</
code>
<mode>//</code>
<mode>// Input: S = a finite set of integers</code>
<mode>// Output: "YES" if any subset of S adds up to = 0.</code>
<mode>// Otherwise, it runs forever with no output.=:</code>
<mode>// Note: "Program number P" is the program you get by</code>
<mode>// writing the integer P in binary, then</code>
<mode>// considering that string of bits to be a</code>
<mode>// program. Every possible program can be</code>
<mode>// generated this way, though most do nothing</code>
<mode>// because of syntax errors.</code>
<mode>// FOR N = 1...</code>
<mode>// infinity FOR P = 1...</code>
<mode>// N Run program number P for N steps with input S</code>
<mode>// IF the program outputs a list of distinct integers</code>
<mode>// AND the integers are all in S AND the integers sum to 0</
code>
<mode>// THEN OUTPUT "YES" and HALT</code>
<mode>// If P = NP, then this is a polynomial-time algorithm
accepting</code>
<mode>// an NP-Complete language. "Accepting" means it gives "YES"
answers in</code>
<mode>// polynomial time, but is allowed to run forever when the
answer is "NO".</code>
<mode>// Perhaps we want to "solve" the SUBSET-SUM problem, rather
than just "accept"</code>
<mode>// the SUBSET-SUM language. That means we want it to</code>
<mode>// always halt and return a "YES" or "NO" answer.</code>
<mode>// Does any algorithm exist that can provably do this in
polynomial time?</code>
<mode>// Yes, such algorithms do exist. We already know some of them!
Just replace </code>
<mode>// the IF statement in the above algorithm</code>
<mode>// with this: IF the program outputs a complete math proof AND
each step of the proof is legal</code>
<mode>// AND the conclusion is that S does have a subset
summing to 0</code>
<mode>// THEN</code>
<mode>//</code>
<mode>// OUTPUT "YES" and HALT</code>
<mode>...</code>On Oct 31, 12:15 pm, Musatov <scribe...@yahoo.com>
wrote:
> <mode>long int SomeFunction();@http://www.../
> <mode>@http://www.../
> <mode> CallingFunction()@http://www.../
> <mode>{@http://www.../
> <mode> long int test1;@http://www.../
> <mode> register test2;@http://www.../
> <mode>@http://www.../
> <mode> test1 = SomeFunction();@http://www.../
> <mode> if (test1 > 0)@http://www.../
> <mode> test2 = 0;@http://www.../
> <mode> else@http://www.../
> <mode> test2 = OtherFunction();@http://www.../
> <mode>@http://www.../
> <mode> return test2;@http://www.../
> <mode>}@http://www.../
> <mode>@http://www.../
> <mode>@http://www.../
> <mode>[[struct]]</code>) allow related data elements to be combined
> and manipulated as a unit. C program source text is free-format,
> using the semicolon as a statement terminator (not a delimiter).
> <mode>{ ... }</code> rather than either of [[ALGOL 60]]'s
> <mode>begin ... end</code> or [[ALGOL 68]]'s
> <mode>( ... )</code>
> <mode>.EQ.</code> in [[Fortran]] or the equal-sign in [[BASIC]] and
> ALGOL)
> <mode>&&</code> and
> <mode>||</code> in place of ALGOL's "?" (AND) and "?" (OR) (these are
> semantically distinct from the [[bitwise operation|bit-wise]]
> operators
> <mode>&</code> and
> <mode>|</code> because they will never evaluate the right operand if
> the result can be determined from the left alone ([[short-circuit
> evaluation]])).
> <mode>+=</code>,
> <mode>++</code>, etc. (Equivalent to [[ALGOL 68]]'s
> <mode>+:=</code> and
> <mode>+:=1</code> operators)
> <mode>struct</code> or
> <mode>union</code> type is supported)
> <mode>A..B</code> notation used in several languages
> <mode>_Bool</code> type, but it was not retrofitted into the
> language's existing Boolean contexts. One can simulate a Boolean
> datatype, ''e.g.'' with
> <mode>enum { false, true } bool;</code>, but this does not provide all
> of the features of a separate Boolean datatype.</ref>
> <mode>[[errno]]</code> variable and/or special return values
> <mode>[[fflush]]()</code> on a stream opened for input is an example
> of a different kind of undefined behavior, not necessarily a
> programming error but a case for which some conforming implementations
> may provide well-defined, useful semantics (in this example,
> presumably discarding input through the next new-line) as an allowed
> ''extension''. Use of such nonstandard extensions generally but not
> always limits [[software portability]].
> <mode>struct</code> types, the C language had become powerful enough
> most of the [[Unix]] [[kernel (computers)|kernel]] was rewritten in
> C. This was one of the first operating system kernels implemented in
> a language other than assembly. (Earlier instances include the
> [[Multics]] system (written in [[PL/I]]), and MCP ([[MCP (Burroughs
> Large Systems)|Master Control Program]]) for the [[Burroughs large
> systems|Burroughs B5000]] written in [[ALGOL]] in 1961.)
> <mode>long int</code> data type
> <mode>unsigned int</code> data type
> <mode>=</code>''op'' (such as
> <mode>=-</code>) were changed to the form ''op''
> <mode>=</code> to remove the semantic ambiguity created by such
> constructs as
> <mode>i=-10</code>, which had been interpreted as
> <mode>i =- 10</code> instead of the possibly intended
> <mode>i = -10</code>
> <mode><source lang="text">
> <mode>long int SomeFunction();
> <mode>
> <mode> CallingFunction()
> <mode>{
> <mode> long int test1;
> <mode> register test2;
> <mode>
> <mode> test1 = SomeFunction();
> <mode> if (test1 > 0)
> <mode> test2 = 0;
> <mode> else
> <mode> test2 = OtherFunction();
> <mode>
> <mode> return test2;
> <mode>}
> <mode>
> <mode></source>
> <mode>int</code> declarations were be omitted in Mode/C.
> <mode>[[void type|void]]</code> functions
> <mode>[[Struct (C programming language)|struct]]</code> or
> <mode>[[union (computer science)|union]]</code> types (rather than
> pointers)
> <mode>struct</code> data types
> <mode>void</code> pointers, support for international [[character
> encoding|character sets]] and [[locale]]s, and preprocessor
> enhancements. The syntax for parameter declarations was also augmented
> to include the style used in C++, although the K&R interface continued
> to be permitted, for compatibility with existing source code.
> <mode>__STDC__</code> macro can be used to split the code into
> Standard and K&R sections to take advantage of features available only
> in Standard C.
> <mode>long long int</code> and a
> <mode>complex</code> type to represent [[complex number]]s),
> [[variable-length array]]s, support for [[variadic macro]]s (macros of
> variable [[arity]]) and support for one-line comments beginning with
> <mode>//</code>, as in [[BCPL]] or C++. Many of these had already been
> implemented as extensions in several C compilers.
> <mode>int</code> implicitly assumed. A standard macro
> <mode>__STDC_VERSION__</code> is defined with value
> <mode>199901L</code> to indicate C99 support is available. [[GNU
> Compiler Collection|GCC]], [[Sun Studio (software)|Sun Studio]] and
> other C compilers now support many or all of the new features of C99.
> <mode>/*</code> and
> <mode>*/</code>, or (in C99) following
> <mode>//</code> until the end of the line.
> <mode>struct</code>,
> <mode>union</code>, and
> <mode>enum</code>, or assign types to and perhaps reserve storage for
> new variables, usually by writing the type followed by the variable
> name. Keywords such as
> <mode>char</code> and
> <mode>int</code> specify built-in types. Sections of code are enclosed
> in braces (
> <mode>{</code> and
> <mode>}</code>, sometimes called "curly brackets") to limit the scope
> of declarations and to act as a single statement for control
> structures.
> <mode>if</code>(-
> <mode>else</code>) conditional execution and by
> <mode>do</code>-
> <mode>while</code>,
> <mode>while</code>, and
> <mode>for</code> iterative execution (looping). The
> <mode>for</code> statement has separate initialization, testing, and
> reinitialization expressions, any or all of which can be omitted.
> <mode>break</code> and
> <mode>continue</code> can be used to leave the innermost enclosing
> loop statement or skip to its reinitialization. There is also a non-
> structured
> <mode>[[goto]]</code> statement which branches directly to the
> designated [[label (programming language)|label]] within the
> function.
> <mode>switch</code> selects a
> <mode>case</code> to be executed based on the value of an integer
> expression.
> <mode>&&</code>,
> <mode>||</code>,
> <mode>[[?:]]</code> and the [[comma operator]]). This permits a high
> degree of object code optimization by the compiler, but requires C
> programmers to take more care to obtain reliable results than is
> needed for other programming languages.
> <mode>==</code> binding more tightly than
> <mode>&</code> and
> <mode>|</code> in expressions like
> <mode>x & 1 == 0</code>.
> <mode>=</code> operator, used in mathematics for equality, to indicate
> assignment, following the precedent of [[Fortran]], [[PL/I]], and
> [[BASIC]], but unlike [[ALGOL]] and its derivatives. Ritchie made this
> syntax design decision consciously, based primarily on the argument
> assignment occurs more often than comparison.
> <mode>=</code> and
> <mode>==</code>), making it easy to accidentally substitute one for
> the other. C's weak type system permits each to be used in the context
> of the other without a compilation error (although some compilers
> produce warnings). For example, the conditional expression in
> <mode>if (a=b)</code> is only true if
> <mode>a</code> is not zero after the assignment.<ref>{{cite web|
> url=http://www.cs.ucr.edu/~nxiao/cs10/...|title=10 Common
> Programming Mistakes in C |publisher=Cs.ucr.edu |date= |
> accessdate=2009-06-26}}</ref>
> <mode>+</code>]], [[subtraction|
> <mode>-</code>]], [[multiplication|
> <mode>*</code>]], [[division (mathematics)|
> <mode>/</code>]], [[modulo operation|
> <mode>%</code>]])
> <mode>==</code>]], [[inequality (mathematics)|
> <mode>!=</code>]])
> <mode><</code>,
> <mode><=</code>,
> <mode>></code>,
> <mode>>=</code>)
> <mode>!</code>,
> <mode>&&</code>,
> <mode>||</code>)
> <mode>~</code>,
> <mode>&</code>,
> <mode>|</code>,
> <mode>^</code>)
> <mode><<</code>,
> <mode>>></code>)
> <mode>=</code>,
> <mode>+=</code>,
> <mode>-=</code>,
> <mode>*=</code>,
> <mode>/=</code>,
> <mode>%=</code>,
> <mode>&=</code>,
> <mode>|=</code>,
> <mode>^=</code>,
> <mode><<=</code>,
> <mode>>>=</code>)
> <mode>++</code>,
> <mode>--</code>)
> <mode>&</code>,
> <mode>*</code>,
> <mode>[ ]</code>)
> <mode>? :</code>]])
> <mode>.</code>,
> <mode>-></code>)
> <mode>( )</code>)
> <mode>[[sizeof]]</code>)
> <mode>( )</code>)
> <mode>,</code>]])
> <mode>( )</code>)
> <mode>main()
> <mode>{
> <mode> printf("hello, world\n");
> <mode>}
> <mode></source></code>
> <mode><source lang="text"></code>
> <mode>#include <stdio.h></code>
> <mode>int main(void)</code>
> <mode>{</code>
> <mode> printf("hello, world\n");</code>
> <mode> return 0;</code>
> <mode>}</code>
> <mode></source></code>
> <mode>#include</code>. This causes the preprocessor — the first tool
> to examine source code as it is compiled — to substitute the line with
> the entire text of the
> <mode>stdio.h</code> standard header, which contains declarations for
> standard input and output functions such as
> <mode>printf</code>. The angle brackets surrounding
> <mode>stdio.h</code> indicate
> <mode>stdio.h</code> is located using a search strategy prefers
> standard headers to other headers having the same name. Double quotes
> may also be used to include local or project-specific header files.
> <mode>main</code> is being defined. The
> <mode>[[main function (programming)|main]]</code> function serves a
> special purpose in C programs: The run-time environment calls the
> <mode>main</code> function to begin program execution. The type
> specifier
> <mode>int</code> indicates the ''return value,'' the value is returned
> to the invoker (in this case the run-time environment) as a result of
> evaluating the
> <mode>main</code> function, is an integer. The keyword
> <mode>void</code> as a parameter list indicates the
> <mode>main</code> function takes no arguments.<ref>The
> <mode>main</code> function actually has two arguments,
> <mode>int argc</code> and
> <mode>char *argv[]</code>, respectively, which can be used to handle
> [[command line arguments]]. The C standard requires both forms of
> <mode>main</code> be supported, which is special treatment not
> afforded any other function.</ref>
> <mode>main</code> function.
> <mode>[[printf]]</code>, which was declared in
> <mode>stdio.h</code> and is supplied from a system [[library (computer
> science)|library]]. In this call, the
> <mode>printf</code> function is ''passed'' (provided with) a single
> argument, the address of the first character in the string literal
> <mode>"hello, world\n"</code>. The string literal is an unnamed
> [[Array data type|array]] with elements of type
> <mode>char</code>, set up automatically by the compiler with a final 0-
> valued character to mark the end of the array (
> <mode>printf</code> needs to know this). The
> <mode>\n</code> is an ''escape sequence'' C translates to a
> ''[[newline]]'' character, which on output signifies the end of the
> current line. The return value of the
> <mode>printf</code> function is of type
> <mode>int</code>, but it is silently discarded since it is not used.
> (A more careful program might test the return value to determine
> whether or not the
> <mode>printf</code> function succeeded.) The semicolon
> <mode>;</code> terminates the statement.
> <mode>main</code> function and causes it to return the integer value
> 0, which is interpreted by the run-time system as an exit code
> indicating successful execution.
> <mode>main</code> function.
> <mode>enum</code>). C99 added a [[boolean datatype]]. There are also
> derived types including [[Array data type|array]]s, [[Pointer
> (computing)|pointer]]s, [[record (computer science)|records]] (
> <mode>struct</code>), and untagged [[union (computer science)|unions]]
> (
> <mode>union</code>).
> <mode>struct</code> objects linked together using pointers. Pointers
> to functions are useful for [[callback (computer science)|callbacks]]
> from event handlers.
> <mode>void *</code>) point to objects of unknown type, and can
> therefore be used as "generic" data pointers. Since the size and type
> of the pointed-to object is not known, void pointers cannot be
> dereferenced, nor is pointer arithmetic on them allowed, although they
> can easily be (and in many contexts implicitly are) converted to and
> from any other object pointer type.
> <mode>malloc</code> function, and treat it as an array. C's
> unification of arrays and pointers (see below) means true arrays and
> these dynamically-allocated, simulated arrays are virtually
> interchangeable. Since arrays are always accessed (in effect) via
> pointers, array accesses are typically ''not'' checked against the
> underlying array size, although the compiler may provide bounds
> checking as an option. Array bounds violations are therefore possible
> and rather common in carelessly written code, and can lead to various
> repercussions, including illegal memory accesses, corruption of data,
> buffer overruns, and run-time exceptions.
> <mode>x[i]</code> can also be used when
> <mode>x</code> is a pointer; the interpretation (using pointer
> arithmetic) is to access the
> <mode>(i+1)</code>th of several adjacent data objects pointed to by <
> <mode>x</code>, counting the object
> <mode>x</code> points to (which is
> <mode>x[0]</code>) as the first element of the array.
> <mode>x[i]</code> is equivalent to
> <mode>*(x + i)</code>. Since the type of the pointer involved is known
> to the compiler at compile time, the address
> <mode>x + i</code> points to is ''not'' the address pointed to by
> <mode>x</code> incremented by
> <mode>i</code> bytes, but rather incremented by
> <mode>i</code> multiplied by the size of an element
> <mode>x</code> points to. The size of these elements can be determined
> with the operator
> <mode>[[sizeof]]</code> by applying it to any dereferenced element of
> <mode>x</code>, as in
> <mode>n = sizeof *x</code> or
> <mode>n = sizeof x[0]</code>.
> <mode>sizeof </code>''array''), the name of an array is automatically
> converted to a pointer to the array's first element; this implies an
> array is never copied as a whole when named as an argument to a
> function, but rather only the address of its first element is passed.
> Therefore, although C's function calls use [[call-by-value|pass-by-
> value]] semantics, arrays are ''in effect'' passed by [[reference
> (computer science)|reference]].
> <mode>a</code> can be determined as
> <mode>sizeof a / sizeof a[0]</code>.
> <mode>i[x] = 1;</code>, which has the index variable
> <mode>i</code> apparently interchanged with the array variable
> <mode>x</code>. This last line might be found in [[International
> Obfuscated C Code Contest|obfuscated C]] code.
> <mode><source lang="text"></code>
> <mode>/* x designates an array */</code>
> <mode>x[i] = 1;</code>
> <mode>x*(x + i) = 1;</code>
> <mode>*(i + x) = 1;</code>
> <mode>i[x] = 1; /* strange, but correct: i[x] is equivalent to *(i +
> x) */</code>
> <mode></source></code>
> <mode>memcpy</code> function, for example.)
> <mode>[[malloc]]</code> from a region of memory called the [[dynamic
> memory allocation|heap]]; these blocks persist until subsequently
> freed for reuse by calling the library function
> <mode>[[malloc|free]]</code>
> <mode>[[malloc]]</code> for an example of dynamically allocated
> arrays).
> <mode>[[malloc|free()]]</code> has been called, then memory cannot be
> recovered for later reuse and is essentially lost to the program, a
> phenomenon known as a ''[[memory leak]].'' Conversely, it is possible
> to release memory too soon and continue to access it; however, since
> the allocation system can re-allocate or itself use the freed memory,
> unpredictable behavior is likely to occur when the multiple users
> corrupt each other's data. Typically, the symptoms will appear in a
> portion of the program far removed from the actual error. Such issues
> are ameliorated in languages with [[garbage collection (computer
> science)|automatic garbage collection]] or [[resource acquisition is
> initialization|RAII]].
> <mode>-lm</code>, shorthand for "math library").
> <mode>(C) 2009. Mode/Code (TM) Language is a trademark of M. Michael
> Musatov and MeAmI (http://www...) 'Search for the People!'(TM)</
> code>
> <mode>application/javascript</code>, which I registered in 2009 but is
> supported by all major browsers. [[Internet Explorer]] processes
> scripts with the attribute
> <mode>type="application/javascript"</code>. The [[HTML 4.01]] and
> [[HTML 5]] specifications mention the registered
> <mode>text/javascript</code>, which is supported by all major browsers
> and is more commonly used.
> <mode><source lang="html4strict"></code>
> <mode><script type="application/javascript"></code>
> <mode></source></code>
> <mode><source lang="html4strict"></code>
> <mode></script></code>
> <mode></source></code>
> <mode><source lang="html4strict"></code>
> <mode><script language="JavaScript" type="text/javascript"></code>
> <mode><!--</code>
> <mode></source></code>
> <mode><source lang="html4strict"></code>
> <mode>// --></code>
> <mode></script></code>
> <mode></source>
> <mode><tt><!--</tt></code> ...
> <mode><tt>--></tt> comment markup is required in order to ensure
> that the code is not rendered as text by very old browsers which do
> not recognize the
> <mode><script></code> tag in HTML documents (although
> <mode><tt>script</tt</code>-tags contained within the
> <mode><tt>head</tt></code>-tag will never be rendered, thus the
> comment markup is not always necessary), and the LANGUAGE attribute is
> a [[Deprecation|deprecated]] HTML attribute which may be required for
> old browsers. However,
> <mode><script></code> tags in [[XHTML]]/[[XML]] documents will
> not work if commented out, as conformant XHTML/XML parsers ignore
> comments and also may encounter problems with
> <mode><tt>--</tt></code>,
> <mode><tt><</tt></code> and
> <mode><tt>></tt></code> signs in scripts (for example, the integer
> decrement operator and the comparison operators). XHTML documents
> should therefore have scripts included as XML [[CDATA]] sections, by
> preceding them with
> <mode><source lang="html4strict"></code>
> <mode><script type="application/javascript"></code>
> <mode>//<![CDATA[</code>
> <mode></source></code>
> <mode><source lang="html4strict"></code>
> <mode>//]]></code>
> <mode></script></code>
> <mode></source></code>
> <mode><code>//</code> at the start of a line marks a JavaScript
> comment, which prevents the
> <mode><nowiki></code><![CDATA[</nowiki></code> and
> <mode><nowiki>]]></nowiki></code> from being parsed by the script.)
> <mode><source lang="html4strict"></code>
> <mode><script type="application/javascript" src="hello.js"></script></
> code>
> <mode></source></code>
> <mode>language</code> is used in the following context:
> <mode><source lang="html4strict"></code>
> <mode><script language="JavaScript" src="hello.js"></script></code>
> <mode></source></code>
> <mode><source lang="html4strict"></code>
> <mode><meta http-equiv="Content-Script-Type" content="application/
> javascript" /></code>
> <mode></source></code>
> <mode><source lang="javascript"></code>
> <mode>javascript:alert('Hello, world!');</code>
> <mode></source></code>
> <mode>.pop(), .push(), .shift(), and .unshift() methods of arrays.</
> code>
> <mode><source lang="JavaScript"></code>
> <mode>function set_image_source ( imageName, imageURL )</code>
> <mode>{</code>
> <mode> if ( document.images ) // a test to discern if the
> 'document' object has a property called 'images' which value type-
> converts to boolean true (as object references do)</code>
> <mode> {</code>
> <mode> document.images[imageName].src = imageURL; // only
> executed if there is an 'images' collection</code>
> <mode> }</code>
> <mode>}</code>
> <mode></source></code>
> <mode><source lang="JavaScript"></code>
> <mode> if ( document.body && document.body.style )</code>
> <mode></source></code>
> <mode>document.body.style</code>" would ordinarily cause an error in a
> browser that does not have a "
> <mode>document.body</code>" property, but using the boolean operator "
> <mode>&&</code>" ensures that "
> <mode>document.body.style</code>" is never called if "document.body"
> doesn't exist. This technique is called [[minimal evaluation]].
> <mode>{{main|List of web application frameworks#JavaScript|l1=List of
> client-side JavaScript frameworks}}</code>
> <mode>(C) 2009. Mode/Code (TM) Language is a trademark of M. Michael
> Musatov and MeAmI (http://www...) 'Search for the People!'(TM)</
> code>

John G Harris

11/22/2009 10:58:00 AM

0

On Sat, 21 Nov 2009 at 20:38:04, in comp.lang.javascript, debaser wrote:
>// SUBSET-SUM. = np>
>// This is a polynomial-time algorithm if and only if P= NP.
>//
>// "Polynomial-time" means it returns "YES" in polynomial time when
>// the answer should be "YES", and runs forever when it's "NO".

If it can run for ever then it's not an algorithm, twit.

John
--
John Harris

musatovatattdotnet

6/20/2012 9:11:00 PM

0

On Sunday, November 22, 2009 4:58:25 AM UTC-6, John G Harris wrote:
> On Sat, 21 Nov 2009 at 20:38:04, in comp.lang.javascript, debaser wrote:
> >// SUBSET-SUM. = np>
> >// This is a polynomial-time algorithm if and only if P= NP.
> >//
> >// "Polynomial-time" means it returns "YES" in polynomial time when
> >// the answer should be "YES", and runs forever when it's "NO".
>
> If it can run for ever then it's not an algorithm, twit.
>
> John
> --
> John Harris

What is a not an algorithm, twit.?

John G Harris

6/21/2012 10:22:00 AM

0

On Wed, 20 Jun 2012 at 14:10:48, in comp.lang.javascript, wrote:
>On Sunday, November 22, 2009 4:58:25 AM UTC-6, John G Harris wrote:
>> On Sat, 21 Nov 2009 at 20:38:04, in comp.lang.javascript, debaser wrote:
>> >// SUBSET-SUM. = np>
>> >// This is a polynomial-time algorithm if and only if P= NP.
>> >//
>> >// "Polynomial-time" means it returns "YES" in polynomial time when
>> >// the answer should be "YES", and runs forever when it's "NO".
>>
>> If it can run for ever then it's not an algorithm, twit.
>>
>> John
>> --
>> John Harris
>
>What is a not an algorithm, twit.?

Spam alert!

For anyone else who's not sure : a requirement for any algorithm is that
it always produces a definite answer in a finite time. If it doesn't you
have to call it something else, e.g broken.

Some problems don't have algorithms. This is where it can be proved that
whatever proposed algorithm is used, some cases will cause the code to
run forever without producing an answer.

Hope that helps. (I won't bother explaining what NP really is).

John
--
John Harris

musatovatattdotnet

6/29/2012 12:57:00 PM

0

On Jun 21, 3:21 am, John G Harris <j...@nospam.demon.co.uk> wrote:
> On Wed, 20 Jun 2012 at 14:10:48, in comp.lang.javascript,  wrote:
> >On Sunday, November 22, 2009 4:58:25 AM UTC-6, John G Harris wrote:
> >> On Sat, 21 Nov 2009 at 20:38:04, in comp.lang.javascript, debaser wrote:
> >> >//       SUBSET-SUM. = np>
> >> >// This is a polynomial-time algorithm if and only if P= NP.
> >> >//
> >> >// "Polynomial-time" means it returns "YES" in polynomial time when
> >> >// the answer should be "YES", and runs forever when it's "NO".
>
> >> If it can run for ever then it's not an algorithm, twit.
>
> >>   John
> >> --
> >> John Harris
>
> >What is a not an algorithm, twit.?
>
> Spam alert!
>
> For anyone else who's not sure : a requirement for any algorithm is that
> it always produces a definite answer in a finite time. If it doesn't you
> have to call it something else, e.g broken.
>
> Some problems don't have algorithms. This is where it can be proved that
> whatever proposed algorithm is used, some cases will cause the code to
> run forever without producing an answer.
>
> Hope that helps. (I won't bother explaining what NP really is).
>
>   John
> --
> John Harris

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