kenobi
3/21/2016 9:02:00 PM
W dniu poniedzialek, 21 marca 2016 20:42:52 UTC+1 uzytkownik Öö Tiib napisal:
> On Monday, 21 March 2016 18:19:00 UTC+2, fir wrote:
> > are some people here maybe that had some
> > knowledge experiance and
> > are able to share some view?
>
> Ray tracing has been around for almost half a century and basics
> of it are rather simple so everyone has perhaps tried it. Lot
> of commercial CADs and at least dozen of open source ones offer
> it as a feature so it is likely not worth to write a new ray tracer.
>
> It is too expensive to produce good images real time with it unless
> we have rather powerful hardware or limited scene. The transparency,
> reflection, dispersion and shadow look more natural than with other
> algorithms.
>
> So if you want to add visual effects or rendered objects to movie
> or picture then ray tracing gives quite good photo-realism, but if
> you want to make a real time action game then other rendering
> algorithms have likely better performance.
raytracing gives weird way of photorealism
(sorta syntetic look), global ilumination /radiocity gives much better (though probably still syntetic and damn slow)
meybe yet some more indepth comments (i was trying raytracing a bit, but still dont know what to think on it - doing it consumes time)